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script.js
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276 lines (260 loc) · 7.97 KB
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let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let monsterHealth;
let inventory = ['stick'];
let fighting;
const xpText = document.querySelector('.xp');
const healthText = document.querySelector('.health');
const goldText = document.querySelector('.gold');
const button1 = document.querySelector('.button-1');
const button2 = document.querySelector('.button-2');
const button3 = document.querySelector('.button-3');
const monsterNameText = document.getElementById("monster-name");
const monsterHealthText = document.getElementById("monster-health");
const text = document.querySelector('.text');
const monsterStats = document.querySelector('.monster-stats');
const weapons = [
{name: 'stick', power: 5},
{name: 'dagger', power: 30},
{name: 'claw hammer', power: 50},
{name: 'sword', power: 100}
];
const monsters = [
{
name: 'slime',
level: 2,
health: 15
},
{
name: 'fanged beast',
level: 8,
health: 60
},
{
name: 'dragon',
level: 20,
health: 300
}
];
const locations = [
{
name: 'town square',
'button text': ["Go to store", "Go to cave", "Fight dragon"],
'button function': [goStore, goCave, fightDragon],
text: 'You are in the town square. You see a sign that says "Store".'
},
{
name: 'store',
'button text': ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
'button function': [buyHealth, buyWeapon, goTown],
text: 'You enter the store.'
},
{
name: 'cave',
'button text': ["Fight slime", "Fight fanged beast", "Go to town square"],
'button function': [fightSlime, fightBeast, goTown],
text: 'You enter the cave. You see some monsters.'
},
{
name: 'fight',
'button text': ["Attack", "Dodge", "Run"],
'button function': [attack, dodge, goTown],
text: 'You are fighting a monster.'
},
{
name: 'kill monster',
'button text': ["Go to town square", "Go to town square", "Go to town square"],
'button function': [goTown, goTown, /*other function*/easterEgg],
text: 'The monster screams "Arg!" as it dies. You gain experience points and find gold.'
},
{
name: 'lose',
'button text': ["REPLAY?", "REPLAY?", "REPLAY?"],
'button function': [restart, restart, restart],
text: 'You die. ☠️'
},
{
name: 'win',
'button text': ["REPLAY?", "REPLAY?", "REPLAY?"],
'button function': [restart, restart, restart],
text: 'You defeat the dragon! YOU WIN THE GAME! 🎉'
},
{
name: 'easter egg',
'button text': ["2", "8", "Go to town square?"],
'button function': [pickTwo, pickEight, goTown],
text: 'You find a secret game. Pick a number above. Ten numbers will be randomly chosen between 0 and 10. If the number you choose matches one of the random numbers, you win!'
}
];
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
function update(location) {
monsterStats.style.display = 'none';
button1.innerText = location['button text'][0];
button2.innerText = location['button text'][1];
button3.innerText = location['button text'][2];
button1.onclick = location['button function'][0];
button2.onclick = location['button function'][1];
button3.onclick = location['button function'][2];
text.innerText = location.text;
}
function goTown() {
update(locations[0]);
}
function goStore() {
update(locations[1]);
}
function buyHealth() {
if (gold >= 10) {
health += 10;
gold -= 10;
healthText.innerText = health;
goldText.innerText = gold;
} else {
text.innerText = 'You do not have enough gold to buy health.';
}
}
function buyWeapon() {
if (currentWeapon < weapons.length - 1) {
if (gold >= 30) {
gold -= 30;
goldText.innerText = gold;
currentWeapon++;
let newWeapon = weapons[currentWeapon].name;
text.innerText = "You now have a " + newWeapon + ".";
inventory.push(newWeapon);
text.innerText += " In your inventory you have: " + inventory;
} else {
text.innerText = 'You do not have enough gold to buy a weapon.';
}
} else {
text.innerText = 'You already have the most powerful weapon!';
button2.innerText = 'Sell weapon for 15 gold';
button2.onclick = sellWeapon;
}
}
function sellWeapon() {
if (inventory.length > 1) {
gold += 15;
goldText.innerText = gold;
let currentWeapon = inventory.shift();
text.innerText = 'You sold a ' + currentWeapon + '.';
text.innerText += ' In your inventory you have: ' + inventory;
}
}
function goCave() {
update(locations[2]);
}
function fightSlime() {
fighting = 0;
goFight();
}
function fightBeast() {
fighting = 1;
goFight();
}
function fightDragon() {
fighting = 2;
goFight();
}
function goFight() {
update(locations[3]);
monsterHealth = monsters[fighting].health;
monsterStats.style.display = 'block';
monsterNameText.innerText = monsters[fighting].name;
monsterHealthText.innerText = monsters[fighting].health;
}
function attack() {
text.innerText = 'The ' + monsters[fighting].name + ' attacks.';
text.innerText += ' You attack it with your ' + weapons[currentWeapon].name + '.';
health -= getMonsterAttackValue(monsters[fighting].level);
if (isMonsterHit()) {
monsterHealth -= weapons[currentWeapon].power + Math.floor(Math.random() * xp) + 1;
} else {
text.innerText += ' You miss.';
}
healthText.innerText = health;
monsterHealthText.innerText = monsterHealth;
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
if (fighting === 2) {
winGame();
} else {
defeatMonster();
}
}
if (Math.random <= .1 && inventory.length !== 1) {
text.innerText = ' Your ' + inventory.pop() + ' breaks.';
currentWeapon--;
}
}
function getMonsterAttackValue(level) {
const hit = level * 5 - Math.floor(Math.random() * xp);
console.log(hit);
return hit > 0 ? hit : 0;
}
function isMonsterHit() {
return Math.random() > .2 || health < 20;
}
function dodge() {
text.innerText = 'You dodge the attack from the ' + monsters[fighting].name;
}
function defeatMonster() {
gold += Math.floor(monsters[fighting].level * 6.7);
xp += monsters[fighting].level;
goldText.innerText = gold;
xpText.innerText = xp;
update(locations[4]);
}
function lose() {
update(locations[5]);
}
function winGame() {
update(locations[6]);
}
function restart() {
xp = 0;
health = 100;
gold = 50;
inventory = ['stick'];
currentWeapon = 0;
xpText.innerText = xp;
healthText.innerText = health;
goldText.innerText = gold;
goTown();
}
function easterEgg() {
update(locations[7]);
}
function pickTwo() {
pick(2);
}
function pickEight() {
pick(8);
}
function pick(quess) {
const numbers = [];
while (numbers.length < 10) {
numbers.push(Math.floor(Math.random() * 11));
}
text.innerText = 'You picked ' + quess + '. Here are the random numbers:\n';
for (let i = 0; i < 10; i ++) {
text.innerText += numbers[i] + '\n';
}
if (numbers.includes(quess)) {
text.innerText += 'Right! You win 20 gold!';
gold += 20;
goldText.innerText = gold;
} else {
text.innerText += 'Wrong! You lose 10 health!';
health -= 10;
healthText.innerText = health;
if (health <= 0) {
lose();
}
}
}