-
Notifications
You must be signed in to change notification settings - Fork 128
Expand file tree
/
Copy pathcode_800029B0.c
More file actions
401 lines (367 loc) · 12.9 KB
/
code_800029B0.c
File metadata and controls
401 lines (367 loc) · 12.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
#include <ultra64.h>
#include <macros.h>
#include <mk64.h>
#include "code_800029B0.h"
#include "memory.h"
#include "path.h"
#include "actors.h"
#include "actor_types.h"
#include "math_util.h"
#include "audio/external.h"
#include <defines.h>
#include "collision.h"
#include "memory.h"
#include "menu_items.h"
#include "skybox_and_splitscreen.h"
#include "code_8006E9C0.h"
#include "spawn_players.h"
#include "replays.h"
#include "render_courses.h"
#include "main.h"
#include "courses/all_course_data.h"
#include "courses/all_course_packed.h"
#include "menus.h"
#include "data/other_textures.h"
extern s32 gDemoTimer;
extern s16 D_802BA048;
#if !ENABLE_CUSTOM_COURSE_ENGINE
s16 gCurrentCourseId = 0;
#endif
s16 gCurrentlyLoadedCourseId = 0xFF;
u16 D_800DC5A8 = 0;
s32 D_800DC5AC = 0;
u16 D_800DC5B0 = 1;
u16 D_800DC5B4 = 0;
u16 D_800DC5B8 = 0;
u16 D_800DC5BC = 0;
u16 gIsInQuitToMenuTransition = 0;
u16 gQuitToMenuTransitionCounter = 0;
u16 D_800DC5C8 = 0;
UNUSED u16 D_800DC5CC = 0;
s32 D_800DC5D0 = 0;
s32 D_800DC5D4 = 0;
s32 D_800DC5D8 = 0;
s32 D_800DC5DC = 64;
s32 D_800DC5E0 = 32;
// This is tracking which credit "state" we're in, decides which credits are shown (and probably other stuff)
u16 D_800DC5E4 = 0;
//! @todo gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
s32 gPlayerWinningIndex = 0;
ALIGNED16 struct UnkStruct_800DC5EC D_8015F480[4];
struct UnkStruct_800DC5EC* D_800DC5EC = &D_8015F480[0];
struct UnkStruct_800DC5EC* D_800DC5F0 = &D_8015F480[1];
struct UnkStruct_800DC5EC* D_800DC5F4 = &D_8015F480[2];
struct UnkStruct_800DC5EC* D_800DC5F8 = &D_8015F480[3];
u16 gIsGamePaused = 0; // 1 if the game is paused and 0 if the game is not paused
u8* pAppNmiBuffer = (u8*) &osAppNmiBuffer;
s32 gIsMirrorMode = 0;
f32 vtxStretchY = 1.0f;
Lights1 D_800DC610[] = {
gdSPDefLights1(175, 175, 175, 255, 255, 255, 0, 0, 120),
gdSPDefLights1(115, 115, 115, 255, 255, 255, 0, 0, 120),
};
UNUSED s32 pad_800029B0 = 0x80000000;
s16 gCreditsCourseId = COURSE_LUIGI_RACEWAY;
s16 gPlaceItemBoxes = 1;
// Technically a pointer to an array, but declaring it so creates regalloc issues.
CollisionTriangle* gCollisionMesh;
u16* gCollisionIndices;
u16 gCollisionMeshCount; // Number of entries in gCollisionMesh
u16 gNumCollisionTriangles;
u32 D_8015F58C;
Vec3f D_8015F590;
s32 D_8015F59C;
s32 D_8015F5A0;
s32 D_8015F5A4;
s32 code_800029B0_bss_pad[48];
Vtx* vtxBuffer[32];
s16 gCourseMaxX;
s16 gCourseMinX;
s16 gCourseMaxY; // s16 or u16?
s16 gCourseMinY;
s16 gCourseMaxZ;
s16 gCourseMinZ;
s16 D_8015F6F4;
s16 D_8015F6F6;
u16 D_8015F6F8;
s16 D_8015F6FA;
s16 D_8015F6FC;
/**
* Incremented by one every time the player spawns a new shell actor.
* A cleaning routine runs once twenty-one shells have spawned.
*/
u16 gNumSpawnedShells;
u16 D_8015F700;
u16 D_8015F702;
f32 D_8015F704;
Vec3f D_8015F708;
UNUSED u32 D_8015F718[3]; // Likely held ptrs to segmented data.
size_t gFreeMemorySize;
uintptr_t gNextFreeMemoryAddress;
uintptr_t gHeapEndPtr;
u32 D_8015F730;
uintptr_t gFreeMemoryResetAnchor;
Vec3f D_8015F738;
Vec3f D_8015F748;
Vec3f D_8015F758;
Vec3f D_8015F768;
Vec3f D_8015F778;
f32 gCourseDirection; // Extra mode, flips vertices.
s32 D_8015F788;
s32 D_8015F790[64]; // Unknown data, potentially not used.
u16 D_8015F890;
u16 D_8015F892;
u16 D_8015F894;
// Indexed by Player ID. Track time in seconds since player has last crossed the finish line
f32 gTimePlayerLastTouchedFinishLine[8];
u8* gNmiUnknown1;
u8* gNmiUnknown2;
u8* gNmiUnknown3;
u8* gNmiUnknown4;
u8* gNmiUnknown5;
u8* gNmiUnknown6;
Vec3f D_8015F8D0;
s32 D_8015F8DC;
s32 D_8015F8E0;
f32 D_8015F8E4;
f32 D_8015F8E8;
s16 gPlayerPositionLUT[8]; // Player index at each position
u16 gNumPermanentActors;
s32 code_800029B0_bss_pad2[44];
struct Actor gActorList[ACTOR_LIST_SIZE];
//! @warning todo: Is this apart of the actor array?
UNUSED u8 D_80162578[sizeof(struct Actor)];
s16 gDebugPathCount;
s16 sIsController1Unplugged;
s32 D_801625EC;
s32 D_801625F0;
s32 D_801625F4;
s32 D_801625F8;
f32 D_801625FC;
void func_800029B0(void) {
switch (D_800DC5A8) {
case 0:
func_800C8F44(127);
break;
case 1:
func_800C8F44(75);
break;
case 2:
func_800C8F44(0);
break;
}
}
void setup_race(void) {
struct Controller* controller;
int i;
gPlayerCountSelection1 = gPlayerCount;
if (gGamestate != RACING) {
gIsMirrorMode = 0;
}
if (gIsMirrorMode) {
gCourseDirection = -1.0f;
} else {
gCourseDirection = 1.0f;
}
if (gModeSelection == GRAND_PRIX) {
gCurrentCourseId = gCupCourseOrder[gCupSelection][gCourseIndexInCup];
}
gActiveScreenMode = gScreenModeSelection;
if (gCurrentCourseId != gCurrentlyLoadedCourseId) {
D_80150120 = 0;
gCurrentlyLoadedCourseId = gCurrentCourseId;
gNextFreeMemoryAddress = gFreeMemoryResetAnchor;
load_course(gCurrentCourseId);
course_generate_collision_mesh();
D_8015F730 = gNextFreeMemoryAddress;
} else {
gNextFreeMemoryAddress = D_8015F730;
}
func_802969F8();
func_80005310();
func_8003D080();
init_hud();
D_800DC510 = 0;
gNumSpawnedShells = 0;
D_800DC5B8 = 0;
D_80152308 = 0;
gDemoTimer = -1;
D_802BA048 = 0;
set_screen();
set_perspective_and_aspect_ratio();
func_80091FA4();
init_actors_and_load_textures();
if (gModeSelection != BATTLE) {
D_8015F8D0[1] = (f32) (gCurrentTrackPath->posY - 15);
D_8015F8D0[2] = gCurrentTrackPath->posZ;
if (gCurrentCourseId == COURSE_TOADS_TURNPIKE) {
D_8015F8D0[0] = (gIsMirrorMode != 0) ? gCurrentTrackPath->posX + 138.0f : gCurrentTrackPath->posX - 138.0f;
} else if (gCurrentCourseId == COURSE_WARIO_STADIUM) {
D_8015F8D0[0] = (gIsMirrorMode != 0) ? gCurrentTrackPath->posX + 12.0f : gCurrentTrackPath->posX - 12.0f;
} else {
D_8015F8D0[0] = gCurrentTrackPath->posX;
}
}
if (!gDemoMode) {
func_800CA008(gPlayerCountSelection1 - 1, gCurrentCourseId + 4);
func_800CB2C4();
}
controller = gControllerOne;
for (i = 0; i < 7; i++, controller++) {
controller->rawStickX = 0;
controller->rawStickY = 0;
controller->buttonPressed = 0;
controller->buttonDepressed = 0;
controller->button = 0;
}
}
// sound related
void func_80002DAC(void) {
#if !ENABLE_CUSTOM_COURSE_ENGINE
switch (gCurrentCourseId) {
case COURSE_MARIO_RACEWAY:
vec3f_set(D_8015F748, -223.0f, 94.0f, -155.0f);
func_800C9D80(D_8015F748, D_802B91C8, 0x5103700B);
break;
case COURSE_ROYAL_RACEWAY:
vec3f_set(D_8015F748, 177.0f, 87.0f, -393.0f);
func_800C9D80(D_8015F748, D_802B91C8, 0x5103700B);
break;
case COURSE_LUIGI_RACEWAY:
vec3f_set(D_8015F748, 85.0f, 21.0f, -219.0f);
func_800C9D80(D_8015F748, D_802B91C8, 0x5103700B);
break;
case COURSE_WARIO_STADIUM:
vec3f_set(D_8015F748, 298.0f, 202.0f, -850.0f);
func_800C9D80(D_8015F748, D_802B91C8, 0x5103700B);
vec3f_set(D_8015F758, -1600.0f, 202.0f, -2430.0f);
func_800C9D80(D_8015F758, D_802B91C8, 0x5103700B);
vec3f_set(D_8015F768, -2708.0f, 202.0f, 1762.0f);
func_800C9D80(D_8015F768, D_802B91C8, 0x5103700B);
vec3f_set(D_8015F778, -775.0f, 202.0f, 1930.0f);
func_800C9D80(D_8015F778, D_802B91C8, 0x5103700B);
break;
case COURSE_KOOPA_BEACH:
vec3f_set(D_8015F738, 153.0f, 0.0f, 2319.0f);
func_800C9D80(D_8015F738, D_802B91C8, 0x51028001);
break;
case COURSE_DK_JUNGLE:
vec3f_set(D_8015F738, -790.0f, -255.0f, -447.0f);
func_800C9D80(D_8015F738, D_802B91C8, 0x51028001);
break;
default:
break;
}
#else
#endif
}
/**
* The nmi buffer allows developers to save 64 bytes of data through a soft reset.
*/
void clear_nmi_buffer(void) {
s32 i;
for (i = 0; i < 16; i++) {
osAppNmiBuffer[i] = 0;
}
}
void func_80003040(void) {
Vec3f position;
Vec3f velocity = { 0, 0, 0 };
Vec3s rotation = { 0, 0, 0 };
D_800DC5BC = 0;
D_800DC5C8 = 0;
gNumActors = 0;
gIsMirrorMode = 0;
gCourseDirection = 1.0f;
gPlayerCountSelection1 = 1;
//! @warning Grand Prix loads some textures that credits does not
// Therefore, this calculation allows future texture allocations to skip 0x9000
// this allows hard-coded data addresses to sync with memory data.
// In other words, the first texture in segment 3 for credits should start at 0x9000
// This is only required for moo moo farm.
// This is also bad memory management practice as this could result in overwriting the wrong memory.
set_segment_base_addr(0x3, (void*) (gNextFreeMemoryAddress - 0x9000));
destroy_all_actors();
#if !ENABLE_CUSTOM_COURSE_ENGINE
switch (gCurrentCourseId) {
case COURSE_MARIO_RACEWAY:
dma_textures(gTextureTrees1, 0x35B, 0x800);
spawn_foliage(d_course_mario_raceway_tree_spawns);
break;
case COURSE_BOWSER_CASTLE:
// d_course_bowsers_castle_packed_dl_1350
find_vtx_and_set_colours(0x07001350, 0x32, 0, 0, 0);
break;
case COURSE_BANSHEE_BOARDWALK:
// d_course_banshee_boardwalk_packed_dl_878
find_vtx_and_set_colours(0x07000878, 128, 0, 0, 0);
break;
case COURSE_YOSHI_VALLEY:
vec3f_set(position, -2300.0f, 0.0f, 634.0f);
position[0] *= gCourseDirection;
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_YOSHI_EGG);
break;
case COURSE_MOO_MOO_FARM:
dma_textures(gTextureTrees4Left, 0x3E8, 0x800);
dma_textures(gTextureTrees4Right, 0x3E8, 0x800);
dma_textures(gTextureCow01Left, 0x400, 0x800);
dma_textures(gTextureCow01Right, 0x400, 0x800);
dma_textures(gTextureCow02Left, 0x400, 0x800);
dma_textures(gTextureCow02Right, 0x400, 0x800);
dma_textures(gTextureCow03Left, 0x400, 0x800);
dma_textures(gTextureCow03Right, 0x400, 0x800);
dma_textures(gTextureCow04Left, 0x400, 0x800);
dma_textures(gTextureCow04Right, 0x400, 0x800);
dma_textures(gTextureCow05Left, 0x400, 0x800);
dma_textures(gTextureCow05Right, 0x400, 0x800);
spawn_foliage(d_course_moo_moo_farm_tree_spawn);
break;
case COURSE_SHERBET_LAND:
// d_course_sherbet_land_packed_dl_1EB8
find_vtx_and_set_colours(0x07001EB8, 180, 0xFF, 0xFF, 0xFF);
// d_course_sherbet_land_packed_dl_2308
find_vtx_and_set_colours(0x07002308, 150, 0xFF, 0xFF, 0xFF);
break;
case COURSE_RAINBOW_ROAD:
// d_course_rainbow_road_packed_dl_2068
find_vtx_and_set_colours(0x07002068, 150, 0xFF, 0xFF, 0xFF);
// d_course_rainbow_road_packed_dl_1E18
find_vtx_and_set_colours(0x07001E18, 150, 0xFF, 0xFF, 0xFF);
// d_course_rainbow_road_packed_dl_1318
find_vtx_and_set_colours(0x07001318, 255, 0xFF, 0xFF, 0);
break;
case COURSE_WARIO_STADIUM:
vec3f_set(position, -131.0f, 83.0f, 286.0f);
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
vec3f_set(position, -2353.0f, 72.0f, -1608.0f);
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
vec3f_set(position, -2622.0f, 79.0f, 739.0f);
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
// d_course_wario_stadium_packed_dl_C50
find_vtx_and_set_colours(0x07000C50, 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_BD8
find_vtx_and_set_colours(0x07000BD8, 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_B60
find_vtx_and_set_colours(0x07000B60, 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_AE8
find_vtx_and_set_colours(0x07000AE8, 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_CC8
find_vtx_and_set_colours(0x07000CC8, 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_D50
find_vtx_and_set_colours(0x07000D50, 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_DD0
find_vtx_and_set_colours(0x07000DD0, 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_E48
find_vtx_and_set_colours(0x07000E48, 0x64, 0xFF, 0xFF, 0xFF);
break;
case COURSE_DK_JUNGLE:
// d_course_dks_jungle_parkway_packed_dl_3FA8
find_vtx_and_set_colours(0x07003FA8, 0x78, 0xFF, 0xFF, 0xFF);
break;
default:
break;
}
#else
#endif
gNumPermanentActors = gNumActors;
}