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decal painted on opposite side of mesh #14

@Squisics

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@Squisics

Hi! First off, awesome project, I'd looked through the l4d developer notes and this was exactly what I needed.

I'm painting a blood decal on an animated character, and having an issue where:

  • If I try to project onto the model from the back, it works as intended.
  • If I try to project onto the model from the front, the decal is being painted onto the far side of a mesh.

The depth value I set (5) was big enough to encompass the whole model as otherwise I was getting harsh cut-off lines where the decal was being clipped, but now I'm getting this new issue.

Would you have any ideas how this could be happening or how I could fix it?

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