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Frameskip for depthmaps #619

@flflow

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@flflow

How difficult would it be to add something like frameskip for Desktop depth map generation?

For example, with a frameskip 1, the app captures and displays at 60 fps, but the depth map is generated for every second frame instead of every single one (or intermediate depth maps could be created using a lightweight interpolation algorithm).
In theory, there shouldn't be a massive hit to working quality, but it could significantly boost performance, potentially enabling real-time 4K screen streaming and make the tool viable for a much wider range of hardware.

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