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Path finding context #18

@namreeb

Description

@namreeb

The user must be able to create a path find context to configure certain behaviors, such as:

  • Water behavior (can walk on land? can swim?)
  • Obey maximum slope of ADT geometry?
  • "Spline mode" where only the final hop of a path requires a precise Z value?
  • "Human-like mode" where movement heuristics are applied to make the movement appear more natural (eroding edges to not hug the walls, smooth turns)?
  • Shortcuts (flight masters, hearthstone, teleportation spells, etc.)

Not all of these features need necessarily be implemented for the initial release, but a forward-compatible context structure should be created that can support them when they are introduced.

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