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Just Hammers Changelog

[26.2.0.1]

Changed

  • Ported to Minecraft 26.2

[26.1.2.1]

Changed

  • Updated to NeoForge 26.1.2.21-beta to resolve a breaking change

[26.1.0.1]

Changed

  • Ported to 26.1+

[21.11.1]

Added

  • Add PT_br Localization thanks to @PrincessStellar

[21.10.0]

Changed

  • Updated to Minecraft 1.21.9/10

[21.8.3]

Fixed

  • Switch to using shift check instead of crouching for preventing the hammer from doing it's AOE effect. This means creative flight will now work with holding shift.

[21.8.2]

Fixed

  • 1.21.8 version of the mod missing recipes

[21.8.1]

Changed

  • The mod no longer requires architectury as a dependency.
  • Minor updates to the toolchain to allow for this move.

Fixed

  • We now fire platform specific events for block break to allow block protection mods to function correctly
  • Fluid / Waterlogged blocks will no longer be broken when within range of the hammer

[21.8.0]

Changed

  • Updated to Minecraft 1.21.8 (And 1.21.7, 1.21.6)

[21.5.1]

Added

Fixed

  • Blocks not being counted towards the blocks mined statistic #67
  • Animation resetting on fabric with mending causing the hammer to be delayed in breaking blocks #64
  • Server issue with BreakBlockEvent #75

[21.4.1]

Added

  • Added a config to disable the no-breaking checks. This means, when enabled, hammers can break in the players inventory when their damage is depleted.
  • Added a config option to disable the "fancy" durability in the tooltip as some other mods will already provide something similar.

Fixed

  • XP not dropping for ores and other blocks that drop XP
  • Sound being played for all breaking blocks which caused sound engine issues
  • Make netherite hammers fire resistant