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| 1 | +(function (global) { |
| 2 | + "use strict" |
| 3 | + |
| 4 | + const UMG = require('UMG') |
| 5 | + const _ = require('lodash') |
| 6 | + const uclass = require('uclass')().bind(this,global) |
| 7 | + |
| 8 | + function tutorial_StaticMeshActor() { |
| 9 | + console.log('creating a static mesh actor') |
| 10 | + class MySMA extends StaticMeshActor { |
| 11 | + ctor() { |
| 12 | + let smc = this.StaticMeshComponent |
| 13 | + let mtrl = GWorld.CreateDynamicMaterialInstance(Material.Load('/Game/Color.Color')) |
| 14 | + mtrl.SetVectorParameterValue('Color',{G:1,A:1}) |
| 15 | + smc.SetStaticMesh(StaticMesh.Load('/Engine/BasicShapes/Cube.Cube')) |
| 16 | + smc.SetMaterial(0,mtrl) |
| 17 | + } |
| 18 | + } |
| 19 | + let actor = new (uclass(MySMA))(GWorld,{Z:100}) |
| 20 | + return _ => { |
| 21 | + actor.DestroyActor() |
| 22 | + } |
| 23 | + } |
| 24 | + |
| 25 | + let tutorials = { |
| 26 | + 'Static mesh actor' : tutorial_StaticMeshActor |
| 27 | + } |
| 28 | + |
| 29 | + function Logger() { |
| 30 | + let log |
| 31 | + class MyOutput extends JavascriptOutputDevice { |
| 32 | + OnMessage(msg,verbosity,category) { |
| 33 | + log && log([category,msg].join(':')) |
| 34 | + } |
| 35 | + } |
| 36 | + let outputDevice = new (uclass(MyOutput)) |
| 37 | + |
| 38 | + function LogWindow() { |
| 39 | + return UMG.div({$link:elem => { |
| 40 | + function add(msg) { |
| 41 | + let child = elem.add_child(UMG.text({Font:{Size:18}},msg)) |
| 42 | + setTimeout(_ => elem.remove_child(child),5000) |
| 43 | + } |
| 44 | + |
| 45 | + log = add |
| 46 | + }}) |
| 47 | + } |
| 48 | + |
| 49 | + return { |
| 50 | + destroy : _ => outputDevice.Kill(), |
| 51 | + window : LogWindow |
| 52 | + } |
| 53 | + } |
| 54 | + |
| 55 | + function app() { |
| 56 | + let logger = Logger() |
| 57 | + |
| 58 | + let cur |
| 59 | + return UMG.div({$link:elem => { |
| 60 | + elem.bye = _ => { |
| 61 | + console.log('done') |
| 62 | + cur && cur() |
| 63 | + logger.destroy() |
| 64 | + } |
| 65 | + }}, |
| 66 | + _.map(tutorials,(v,k) => |
| 67 | + UMG(Button,{OnClicked:_ => { |
| 68 | + cur && cur() |
| 69 | + cur = v() |
| 70 | + }},UMG.text({},k) |
| 71 | + )), |
| 72 | + UMG(Border,{ |
| 73 | + 'Slot.Size.Rule':'Fill', |
| 74 | + 'Slot.VerticalAlignment':'VAlign_Bottom', |
| 75 | + 'BrushColor':{A:0.5} |
| 76 | + }, |
| 77 | + logger.window() |
| 78 | + ) |
| 79 | + ) |
| 80 | + } |
| 81 | + |
| 82 | + function main() { |
| 83 | + let PC = GWorld.GetPlayerController() |
| 84 | + |
| 85 | + class AppWidget extends JavascriptWidget { |
| 86 | + ctor() { |
| 87 | + this.bSupportsKeyboardFocus = true |
| 88 | + } |
| 89 | + } |
| 90 | + |
| 91 | + // create a widget |
| 92 | + let widget = GWorld.CreateWidget(uclass(AppWidget), PC) |
| 93 | + let page = (require('instantiator'))(app()) |
| 94 | + |
| 95 | + widget.SetRootWidget(page) |
| 96 | + widget.AddToViewport() |
| 97 | + |
| 98 | + return function () { |
| 99 | + page.bye() |
| 100 | + widget.RemoveFromViewport() |
| 101 | + } |
| 102 | + } |
| 103 | + |
| 104 | + try { |
| 105 | + module.exports = () => { |
| 106 | + let cleanup = null |
| 107 | + process.nextTick(() => cleanup = main()); |
| 108 | + return () => cleanup() |
| 109 | + } |
| 110 | + } |
| 111 | + catch (e) { |
| 112 | + require('bootstrap')('helloJS') |
| 113 | + } |
| 114 | +})(this) |
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