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Description
This was generally mentioned in another issue, but I just wanted to flag it separately as a feature request - I noticed MissionControl is able to emulate game pads. Would it be possible to make a basic universal gyro-aiming tool by tying the gyro inputs to the right analog stick? I think it would be hugely valuable for a bunch of games which would benefit from gyro controls but where the devs chose not to include it, and in basically all these games the right stick controls the camera.
Could you can use HidSixAxisSensorState angular_velocity.x/.y readings (which will be 0 unless there is movement),
as values for an emulated R stick x/y direction? Or else to add to the current R analog stick input - I don't know if you can have input from both a controller and an emulated controller at the same time? You could also have sensitivity modifiers that adjust how much acceleration translates to how much R stick movement. That way you don't have to calculate anything in terms of gyro positioning.