@@ -117,7 +117,7 @@ int main(int argc, char *argv[])
117117 {" y" , 0x18 },
118118 {" zone" , 0x5C }
119119 };
120- objType_tiles->offsets_firstObj = {0x42DBEC , 0x10 , 0x10 , 0x10 };
120+ objType_tiles->offsets_firstObj = {0x431BEC , 0x10 , 0x10 , 0x10 };
121121 // Don't add to objType_list yet, special case
122122
123123 ObjType *objType_traps = new ObjType ();
@@ -129,7 +129,7 @@ int main(int argc, char *argv[])
129129 {" x" , 0x14 },
130130 {" y" , 0x18 }
131131 };
132- objType_traps->offsets_firstObj = {0x42D97C , 0x10 , 0x10 };
132+ objType_traps->offsets_firstObj = {0x43197C , 0x10 , 0x10 };
133133 objType_list.push_back (objType_traps);
134134
135135 ObjType *objType_enemies = new ObjType ();
@@ -142,7 +142,7 @@ int main(int argc, char *argv[])
142142 {" x" , 0x14 },
143143 {" y" , 0x18 }
144144 };
145- objType_enemies->offsets_firstObj = {0x42D9E0 , 0x10 , 0x10 };
145+ objType_enemies->offsets_firstObj = {0x4319E0 , 0x10 , 0x10 };
146146 objType_list.push_back (objType_enemies);
147147
148148 ObjType *objType_items = new ObjType ();
@@ -156,7 +156,7 @@ int main(int argc, char *argv[])
156156 {" x" , 0x14 },
157157 {" y" , 0x18 }
158158 };
159- objType_items->offsets_firstObj = {0x42D978 , 0x10 , 0x10 };
159+ objType_items->offsets_firstObj = {0x431978 , 0x10 , 0x10 };
160160 objType_list.push_back (objType_items);
161161
162162 ObjType *objType_chests = new ObjType ();
@@ -171,7 +171,7 @@ int main(int argc, char *argv[])
171171 {" x" , 0x14 },
172172 {" y" , 0x18 }
173173 };
174- objType_chests->offsets_firstObj = {0x42D938 , 0x10 , 0x10 };
174+ objType_chests->offsets_firstObj = {0x431938 , 0x10 , 0x10 };
175175 objType_list.push_back (objType_chests);
176176
177177 ObjType *objType_crates = new ObjType ();
@@ -183,7 +183,7 @@ int main(int argc, char *argv[])
183183 {" x" , 0x14 },
184184 {" y" , 0x18 }
185185 };
186- objType_crates->offsets_firstObj = {0x42D6AC , 0x10 , 0x10 };
186+ objType_crates->offsets_firstObj = {0x4316AC , 0x10 , 0x10 };
187187 objType_list.push_back (objType_crates);
188188
189189 ObjType *objType_shrines = new ObjType ();
@@ -194,7 +194,7 @@ int main(int argc, char *argv[])
194194 {" x" , 0x14 },
195195 {" y" , 0x18 }
196196 };
197- objType_shrines->offsets_firstObj = {0x42D6F8 , 0x10 , 0x10 };
197+ objType_shrines->offsets_firstObj = {0x4316F8 , 0x10 , 0x10 };
198198 objType_list.push_back (objType_shrines);
199199
200200 // Get all objects of each type (except tiles)
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