Skip to content

Commit 2b63373

Browse files
committed
readme
1 parent dcbbf69 commit 2b63373

File tree

5 files changed

+32
-1
lines changed

5 files changed

+32
-1
lines changed
Binary file not shown.

README.md

Lines changed: 32 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,35 @@
1-
# 2D-iOS-map-game
1+
# 3D iOS Map Rendering App
22

3+
Was a basic attempt at a GPS based game (it was using pre-processed map data, Socket.IO for multiplayer, etc. but those parts were stripped to leave the working map draw)
4+
5+
Some lines do not align perfectly from one tile to another but I'll probably fix that in the future (they aligned with preprocessing, so I assume it's a math rounding error)
6+
7+
Took many attempts to make the camera rotation with touch to work in an acceptable way (cannot go underground, cannot pass a certain height, can rotate 360 around the player etc)
8+
9+
It uses mapzen tiled data at zoom level 16.
10+
11+
# Usage
312

413
carthage update --platform iOS
14+
15+
Make sure to set DEBUG to false in constants or you'll be stuck to one location
16+
17+
# Guides
18+
19+
You might want to give a read to articles such as http://www.axismaps.com/guide/web/what-is-a-web-map/
20+
21+
In case you don't already have a basic understanding of how GPS maps are tiled.
22+
23+
# Known issues
24+
25+
Very likely if you travel enough you'll hit rounding errors because of the coordinates. When you surpass a certain number of tile, the system should reset and select a new origin tile.
26+
27+
There're are surely issues if you go around the globe (eg before first or after last tile in a row)
28+
29+
# Screenshots
30+
31+
![Screenshot](images/1.png)
32+
33+
![Screenshot](images/2.png)
34+
35+
![Screenshot](images/3.png)

images/1.png

97.6 KB
Loading

images/2.png

128 KB
Loading

images/3.png

85 KB
Loading

0 commit comments

Comments
 (0)