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# 3D iOS Map SceneKit Rendering App - Mapzen data
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A SceneKit based Map rendering from scratch using MapBox data at zoom level 16
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A lot of effort has gone into UX, making the camera rotation with touch to work in an acceptable way (cannot go underground, cannot pass a certain height, can rotate 360 around the player etc)
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The project involves creating a custom Map rendering using SceneKit and MapBox data at zoom level 16.
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Mapzen API has been killed, and to transition to mapbox as this repository has:
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https://github.com/nenuadrian/swift-2D-tile-real-world-map-gps-game
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Significant effort has been dedicated to ensuring a seamless user experience, particularly regarding touch-based camera rotation. The implementation restricts camera movement, preventing it from going underground or surpassing a certain height, while enabling a full 360-degree rotation around the player.
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Post processing just like in there needs to be done and a bit of the code changes. But what that repo does in PHP, this one can do in Swift
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Due to the discontinuation of the Mapzen API, a transition to Mapbox is necessary, similar to the process undertaken in the following repository: https://github.com/nenuadrian/swift-2D-tile-real-world-map-gps-game
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To achieve desired results, post-processing similar to the mentioned repository should be implemented, along with necessary code modifications. Notably, the advantage of this Swift-based project is its ability to accomplish what the PHP repository accomplishes.
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# Setup
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