@@ -231,7 +231,7 @@ _texture2D.Apply();
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#### ` Common.InverseLerp `
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- > Languages: ` C# ` ` C++ `
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+ > Languages: ` C# ` ` C++ ` ` GDScript `
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##### C#
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@@ -276,7 +276,7 @@ func _ready() -> void:
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#### ` Common.Lerp `
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- > Languages: ` C# ` ` C++ `
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+ > Languages: ` C# ` ` C++ ` ` GDScript `
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##### C#
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@@ -505,7 +505,7 @@ int main()
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#### ` Parsers.ParseSectionsFromChart `
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- > Languages: ` C# ` ` C++ `
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+ > Languages: ` C# ` ` C++ ` ` GDScript `
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##### C#
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@@ -655,7 +655,7 @@ int main()
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#### ` Utilities.CalculateBeatBars `
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- > Languages: ` C# ` ` C++ `
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+ > Languages: ` C# ` ` C++ ` ` GDScript `
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##### C#
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@@ -728,7 +728,7 @@ func _ready() -> void:
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#### ` Utilities.ConvertSecondsToTicks `
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- > Languages: ` C# ` ` C++ `
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+ > Languages: ` C# ` ` C++ ` ` GDScript `
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##### C#
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@@ -803,7 +803,7 @@ func _ready() -> void:
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#### ` Utilities.ConvertTickToPosition `
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- > Languages: ` C# ` ` C++ `
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+ > Languages: ` C# ` ` C++ ` ` GDScript `
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##### C#
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@@ -857,7 +857,7 @@ func _ready() -> void:
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#### ` Utilities.IsOnTheBeat `
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- > Languages: ` C# ` ` C++ `
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+ > Languages: ` C# ` ` C++ ` ` GDScript `
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##### C#
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@@ -915,7 +915,7 @@ func _ready() -> void:
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#### ` Utilities.RoundUpToTheNearestMultiplier `
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- > Languages: ` C# ` ` C++ `
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+ > Languages: ` C# ` ` C++ ` ` GDScript `
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##### C#
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