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Removed Debug.Log call.
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UnityPackage/Samples~/SampleSong/Scripts/RenderSong.cs

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@@ -42,8 +42,6 @@ public class RenderSong : MonoBehaviour
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private async void Start()
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{
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Debug.Log(Path.Join(Application.dataPath, _songPath, "notes.chart"));
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_song = Song.FromChartFile(
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await LoadTextFileFromPath(
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$"file://{Path.Join(Application.dataPath, _songPath, "notes.chart")}"));

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