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Updated documentation.
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Documentation/API/Utilities/ConvertSecondsToTicks.md

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var resolution = 192
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var bpm_changes = [
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{"position": 0, "bpm": 8800 },
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{"position": 0, "bpm": 88000 },
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{"position": 3840, "bpm": 112000 },
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{"position": 9984, "bpm": 89600 },
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{"position": 22272, "bpm": 112000 },

README.md

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var resolution = 192
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var bpm_changes = [
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{"position": 0, "bpm": 8800 },
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{"position": 0, "bpm": 88000 },
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{"position": 3840, "bpm": 112000 },
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{"position": 9984, "bpm": 89600 },
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{"position": 22272, "bpm": 112000 },

RhythmGameUtilities/README.md

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@@ -852,7 +852,7 @@ func _ready() -> void:
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var resolution = 192
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var bpm_changes = [
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{"position": 0, "bpm": 8800 },
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{"position": 0, "bpm": 88000 },
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{"position": 3840, "bpm": 112000 },
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{"position": 9984, "bpm": 89600 },
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{"position": 22272, "bpm": 112000 },

UnityPackage/README.md

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@@ -852,7 +852,7 @@ func _ready() -> void:
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var resolution = 192
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var bpm_changes = [
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{"position": 0, "bpm": 8800 },
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{"position": 0, "bpm": 88000 },
856856
{"position": 3840, "bpm": 112000 },
857857
{"position": 9984, "bpm": 89600 },
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{"position": 22272, "bpm": 112000 },

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