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Fixed path issue with build.
1 parent 74f4d4e commit 4c3e9c3

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2 files changed

+5
-4
lines changed

2 files changed

+5
-4
lines changed

GodotPlugin/RhythmGameUtilities.gdextension

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -5,5 +5,5 @@ compatibility_minimum = 4.1
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[libraries]
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8-
macos.debug = "res://addons/RhythmGameUtilities/rhythm_game_utilities.macos.template_debug"
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macos.release = "res://addons/RhythmGameUtilities/rhythm_game_utilities.macos.template_release"
8+
macos.debug = "res://addons/RhythmGameUtilities/libRhythmGameUtilities.macos.template_debug"
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macos.release = "res://addons/RhythmGameUtilities/libRhythmGameUtilities.macos.template_release"

GodotPlugin/SConstruct.py

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -9,12 +9,13 @@
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sources = Glob("include/*.cpp")
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library = env.SharedLibrary(
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"build/addons/libRhythmGameUtilities.{}.{}".format(env["platform"], env["target"]),
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"build/addons/RhythmGameUtilities/libRhythmGameUtilities.{}.{}"
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.format(env["platform"], env["target"]),
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source=sources
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)
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gdextension_copy = env.Command(
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target="build/addons/RhythmGameUtilities.gdextension",
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target="build/addons/RhythmGameUtilities/RhythmGameUtilities.gdextension",
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source="RhythmGameUtilities.gdextension",
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action=Copy("$TARGET", "$SOURCE")
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)

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