@@ -303,7 +303,7 @@ using namespace RhythmGameUtilities;
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int main ()
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{
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- auto content = ReadStringFromFile("./tests/Mocks/ song.chart");
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+ auto content = ReadStringFromFile("./song.chart");
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auto sections = ParseSectionsFromChart(content.c_str());
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@@ -322,7 +322,7 @@ int main()
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extends Node
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func _ready() -> void:
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- var file = FileAccess.open("res://song.txt ", FileAccess.READ)
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+ var file = FileAccess.open("res://song.chart ", FileAccess.READ)
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var content = file.get_as_text()
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var sections = rhythm_game_utilities.parse_sections_from_chart(content)
@@ -361,7 +361,7 @@ using namespace RhythmGameUtilities;
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int main ()
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{
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- auto content = ReadStringFromFile("./tests/Mocks/ song.chart");
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+ auto content = ReadStringFromFile("./song.chart");
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auto sections = ParseSectionsFromChart(content.c_str());
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@@ -380,7 +380,7 @@ int main()
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extends Node
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func _ready() -> void:
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- var file = FileAccess.open("res://song.txt ", FileAccess.READ)
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+ var file = FileAccess.open("res://song.chart ", FileAccess.READ)
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var content = file.get_as_text()
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var sections = rhythm_game_utilities.parse_sections_from_chart(content)
@@ -421,7 +421,7 @@ using namespace RhythmGameUtilities;
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int main ()
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{
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- auto content = ReadStringFromFile("./tests/Mocks/ song.chart");
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+ auto content = ReadStringFromFile("./song.chart");
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auto sections = ParseSectionsFromChart(content.c_str());
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@@ -442,7 +442,7 @@ int main()
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extends Node
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func _ready() -> void:
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- var file = FileAccess.open("res://song.txt ", FileAccess.READ)
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+ var file = FileAccess.open("res://song.chart ", FileAccess.READ)
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var content = file.get_as_text()
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var sections = rhythm_game_utilities.parse_sections_from_chart(content)
@@ -481,7 +481,7 @@ using namespace RhythmGameUtilities;
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int main ()
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{
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- auto content = ReadStringFromFile("./tests/Mocks/ song.chart");
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+ auto content = ReadStringFromFile("./song.chart");
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auto sections = ParseSectionsFromChart(content.c_str());
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@@ -508,7 +508,7 @@ int main()
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extends Node
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func _ready() -> void:
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- var file = FileAccess.open("res://song.txt ", FileAccess.READ)
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+ var file = FileAccess.open("res://song.chart ", FileAccess.READ)
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var content = file.get_as_text()
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var sections = rhythm_game_utilities.parse_sections_from_chart(content)
@@ -545,7 +545,7 @@ using namespace RhythmGameUtilities;
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int main ()
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{
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- auto content = ReadStringFromFile("./tests/Mocks/ song.chart");
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+ auto content = ReadStringFromFile("./song.chart");
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auto sections = ParseSectionsFromChart(content.c_str());
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@@ -561,7 +561,7 @@ int main()
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extends Node
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func _ready() -> void:
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- var file = FileAccess.open("res://song.txt ", FileAccess.READ)
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+ var file = FileAccess.open("res://song.chart ", FileAccess.READ)
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var content = file.get_as_text()
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var sections = rhythm_game_utilities.parse_sections_from_chart(content)
@@ -598,7 +598,7 @@ using namespace RhythmGameUtilities;
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int main ()
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{
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- auto content = ReadStringFromFile("./tests/Mocks/ song.chart");
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+ auto content = ReadStringFromFile("./song.chart");
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auto sections = ParseSectionsFromChart(content.c_str());
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@@ -617,7 +617,7 @@ int main()
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extends Node
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func _ready() -> void:
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- var file = FileAccess.open("res://song.txt ", FileAccess.READ)
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+ var file = FileAccess.open("res://song.chart ", FileAccess.READ)
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var content = file.get_as_text()
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var sections = rhythm_game_utilities.parse_sections_from_chart(content)
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