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Documentation/README.md

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[![Nuget](https://img.shields.io/nuget/v/com.neogeek.rhythm-game-utilities)](https://www.nuget.org/packages/com.neogeek.rhythm-game-utilities/)
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[![Join the chat at https://discord.gg/nNtFsfd](https://img.shields.io/badge/discord-join%20chat-7289DA.svg)](https://discord.gg/nNtFsfd)
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, Godot and SDL.
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, Godot, SDL and MonoGame.
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![Prototype game built using these utilities.](https://github.com/neogeek/rhythm-game-utilities/blob/main/screenshot.png?raw=true)
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_Prototype game built using these utilities._

README.md

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[![Nuget](https://img.shields.io/nuget/v/com.neogeek.rhythm-game-utilities)](https://www.nuget.org/packages/com.neogeek.rhythm-game-utilities/)
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[![Join the chat at https://discord.gg/nNtFsfd](https://img.shields.io/badge/discord-join%20chat-7289DA.svg)](https://discord.gg/nNtFsfd)
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, Godot and SDL.
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, Godot, SDL and MonoGame.
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![Prototype game built using these utilities.](https://github.com/neogeek/rhythm-game-utilities/blob/main/screenshot.png?raw=true)
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_Prototype game built using these utilities._

RhythmGameUtilities/README.md

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[![Nuget](https://img.shields.io/nuget/v/com.neogeek.rhythm-game-utilities)](https://www.nuget.org/packages/com.neogeek.rhythm-game-utilities/)
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[![Join the chat at https://discord.gg/nNtFsfd](https://img.shields.io/badge/discord-join%20chat-7289DA.svg)](https://discord.gg/nNtFsfd)
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, Godot and SDL.
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, Godot, SDL and MonoGame.
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![Prototype game built using these utilities.](https://github.com/neogeek/rhythm-game-utilities/blob/main/screenshot.png?raw=true)
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_Prototype game built using these utilities._

UnityPackage/README.md

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[![Nuget](https://img.shields.io/nuget/v/com.neogeek.rhythm-game-utilities)](https://www.nuget.org/packages/com.neogeek.rhythm-game-utilities/)
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[![Join the chat at https://discord.gg/nNtFsfd](https://img.shields.io/badge/discord-join%20chat-7289DA.svg)](https://discord.gg/nNtFsfd)
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, Godot and SDL.
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, Godot, SDL and MonoGame.
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![Prototype game built using these utilities.](https://github.com/neogeek/rhythm-game-utilities/blob/main/screenshot.png?raw=true)
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_Prototype game built using these utilities._

cover.svg

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