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Replaced references to custom game engine.
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README.md

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[![Build](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/build.workflow.yml/badge.svg)](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/build.workflow.yml)
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[![Join the chat at https://discord.gg/nNtFsfd](https://img.shields.io/badge/discord-join%20chat-7289DA.svg)](https://discord.gg/nNtFsfd)
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, and Godot.
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, Godot and SDL.
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![](screenshot.png)
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_Prototype game built using these utilities._
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Coming soon.
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### HandcrankEngine
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### SDL
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Coming soon.
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## Platforms
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This library aims to offer support for multiple platforms through a single codebase. This is highly ambitious, so if you run into an issue with your platform of choice during development, please leave a detailed bug report with as much information as possible. Also, as this library is relatively new, mobile platforms will be fully supported after all other platforms are complete.
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| Engine | Platform | Tested |
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| --------------------------------------------------------------------- | -------- | :----: |
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| [Unity](https://unity.com/) | macOS ||
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| [Unity](https://unity.com/) | Windows ||
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| [Unity](https://unity.com/) | WebGL ||
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| [Unreal](https://www.unrealengine.com/) | macOS | - |
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| [Unreal](https://www.unrealengine.com/) | Windows | - |
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| [Godot 4](https://godotengine.org/) | macOS | - |
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| [Godot 4](https://godotengine.org/) | Windows | - |
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| [Godot 4](https://godotengine.org/) | WebGL | - |
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| [HandcrankEngine](https://github.com/HandcrankEngine/HandcrankEngine) | macOS ||
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| [HandcrankEngine](https://github.com/HandcrankEngine/HandcrankEngine) | Windows ||
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| Engine | Platform | Tested |
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| --------------------------------------- | -------- | :----: |
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| [Unity](https://unity.com/) | macOS ||
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| [Unity](https://unity.com/) | Windows ||
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| [Unity](https://unity.com/) | WebGL ||
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| [Unreal](https://www.unrealengine.com/) | macOS | - |
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| [Unreal](https://www.unrealengine.com/) | Windows | - |
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| [Godot 4](https://godotengine.org/) | macOS | - |
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| [Godot 4](https://godotengine.org/) | Windows | - |
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| [Godot 4](https://godotengine.org/) | WebGL | - |
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| [SDL](https://www.libsdl.org/) | macOS ||
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| [SDL](https://www.libsdl.org/) | Windows ||
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## Usage
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UnityPackage/README.md

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[![Build](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/build.workflow.yml/badge.svg)](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/build.workflow.yml)
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[![Join the chat at https://discord.gg/nNtFsfd](https://img.shields.io/badge/discord-join%20chat-7289DA.svg)](https://discord.gg/nNtFsfd)
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, and Godot.
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, Godot and SDL.
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![](screenshot.png)
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_Prototype game built using these utilities._
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Coming soon.
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### HandcrankEngine
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### SDL
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Coming soon.
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## Platforms
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This library aims to offer support for multiple platforms through a single codebase. This is highly ambitious, so if you run into an issue with your platform of choice during development, please leave a detailed bug report with as much information as possible. Also, as this library is relatively new, mobile platforms will be fully supported after all other platforms are complete.
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| Engine | Platform | Tested |
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| --------------------------------------------------------------------- | -------- | :----: |
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| [Unity](https://unity.com/) | macOS ||
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| [Unity](https://unity.com/) | Windows ||
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| [Unity](https://unity.com/) | WebGL ||
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| [Unreal](https://www.unrealengine.com/) | macOS | - |
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| [Unreal](https://www.unrealengine.com/) | Windows | - |
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| [Godot 4](https://godotengine.org/) | macOS | - |
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| [Godot 4](https://godotengine.org/) | Windows | - |
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| [Godot 4](https://godotengine.org/) | WebGL | - |
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| [HandcrankEngine](https://github.com/HandcrankEngine/HandcrankEngine) | macOS ||
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| [HandcrankEngine](https://github.com/HandcrankEngine/HandcrankEngine) | Windows ||
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| Engine | Platform | Tested |
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| --------------------------------------- | -------- | :----: |
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| [Unity](https://unity.com/) | macOS ||
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| [Unity](https://unity.com/) | Windows ||
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| [Unity](https://unity.com/) | WebGL ||
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| [Unreal](https://www.unrealengine.com/) | macOS | - |
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| [Unreal](https://www.unrealengine.com/) | Windows | - |
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| [Godot 4](https://godotengine.org/) | macOS | - |
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| [Godot 4](https://godotengine.org/) | Windows | - |
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| [Godot 4](https://godotengine.org/) | WebGL | - |
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| [SDL](https://www.libsdl.org/) | macOS ||
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| [SDL](https://www.libsdl.org/) | Windows ||
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## Usage
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