11#include " rhythm_game_utilities.h"
22
33#include < RhythmGameUtilities/Common.hpp>
4+ #include < RhythmGameUtilities/Utilities.hpp>
45
56void rhythm_game_utilities::_bind_methods ()
67{
8+ // Common
9+
710 ClassDB::bind_static_method (" rhythm_game_utilities" ,
811 D_METHOD (" lerp" , " a" , " b" , " t" ),
912 &rhythm_game_utilities::lerp);
1013
1114 ClassDB::bind_static_method (" rhythm_game_utilities" ,
1215 D_METHOD (" inverse_lerp" , " a" , " b" , " v" ),
1316 &rhythm_game_utilities::inverse_lerp);
17+
18+ // Utilities
19+
20+ ClassDB::bind_static_method (
21+ " rhythm_game_utilities" ,
22+ D_METHOD (" convert_tick_to_position" , " tick" , " resolution" ),
23+ &rhythm_game_utilities::convert_tick_to_position);
24+
25+ ClassDB::bind_static_method (
26+ " rhythm_game_utilities" ,
27+ D_METHOD (" is_on_the_beat" , " bpm" , " currentTime" , " delta" ),
28+ &rhythm_game_utilities::is_on_the_beat);
29+
30+ ClassDB::bind_static_method (
31+ " rhythm_game_utilities" ,
32+ D_METHOD (" round_up_to_the_nearest_multiplier" , " value" , " multiplier" ),
33+ &rhythm_game_utilities::round_up_to_the_nearest_multiplier);
34+
35+ ClassDB::bind_static_method (
36+ " rhythm_game_utilities" ,
37+ D_METHOD (" calculate_accuracy_ratio" , " position" , " currentPosition" ,
38+ " delta" ),
39+ &rhythm_game_utilities::calculate_accuracy_ratio);
1440}
1541
42+ // Common
43+
1644float rhythm_game_utilities::lerp (float a, float b, float t)
1745{
1846 return RhythmGameUtilities::Lerp (a, b, t);
@@ -22,3 +50,31 @@ float rhythm_game_utilities::inverse_lerp(float a, float b, float v)
2250{
2351 return RhythmGameUtilities::InverseLerp (a, b, v);
2452}
53+
54+ // Utilities
55+
56+ float rhythm_game_utilities::convert_tick_to_position (int tick, int resolution)
57+ {
58+ return RhythmGameUtilities::ConvertTickToPosition (tick, resolution);
59+ }
60+
61+ bool rhythm_game_utilities::is_on_the_beat (int bpm, float currentTime,
62+ float delta)
63+ {
64+ return RhythmGameUtilities::IsOnTheBeat (bpm, currentTime, delta);
65+ }
66+
67+ int rhythm_game_utilities::round_up_to_the_nearest_multiplier (int value,
68+ int multiplier)
69+ {
70+ return RhythmGameUtilities::RoundUpToTheNearestMultiplier (value,
71+ multiplier);
72+ }
73+
74+ float rhythm_game_utilities::calculate_accuracy_ratio (int position,
75+ int currentPosition,
76+ int delta)
77+ {
78+ return RhythmGameUtilities::CalculateAccuracyRatio (position,
79+ currentPosition, delta);
80+ }
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