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UnityPackage/Samples~/SampleSong/Scripts Expand file tree Collapse file tree 1 file changed +15
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lines changed Original file line number Diff line number Diff line change 8
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public class RenderSong : MonoBehaviour
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{
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[ SerializeField ]
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private string _songPath = "Samples/Rhythm Game Utilities/1.0.0/Sample Song/StreamingAssets/Songs/Demo 1" ;
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- [ SerializeField ] private Mesh _mesh ;
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+ [ SerializeField ]
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+ private Mesh _mesh ;
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- [ SerializeField ] private Material _material ;
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+ [ SerializeField ]
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+ private Material _material ;
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- [ SerializeField ] private Material [ ] _materials ;
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+ [ SerializeField ]
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+ private Material [ ] _materials ;
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- [ SerializeField ] private AudioSource _audioSource ;
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+ [ SerializeField ]
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+ private AudioSource _audioSource ;
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- [ SerializeField ] private float _scale = 2 ;
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+ [ SerializeField ]
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+ private float _scale = 2 ;
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- [ SerializeField ] private float _distance = 50 ;
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+ [ SerializeField ]
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+ private float _distance = 50 ;
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private Song _song ;
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@@ -160,4 +167,5 @@ private void Update()
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Graphics . DrawMeshInstanced ( _mesh , 0 , _material , beatBarMatrix ) ;
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}
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- }
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+ }
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