Visual Effects
-- Using nerfies you can create fun visual effects. This Dolly zoom effect - would be impossible without nerfies since it would require going through a wall. -
- -diff --git a/README.md b/README.md index e84d02d448..33ac08ec1e 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,18 @@ -# Nerfies +# Reinforcement Learning for Automation of High-Level Tasks -This is the repository that contains source code for the [Nerfies website](https://nerfies.github.io). +This is the repository that contains source code for the [Reinforcement Learning for Automation of High-Level Tasks website](https://nineman-yu.github.io). -If you find Nerfies useful for your work please cite: +If you find Reinforcement Learning for Automation of High-Level Tasks useful for your work please cite: ``` -@article{park2021nerfies - author = {Park, Keunhong and Sinha, Utkarsh and Barron, Jonathan T. and Bouaziz, Sofien and Goldman, Dan B and Seitz, Steven M. and Martin-Brualla, Ricardo}, - title = {Nerfies: Deformable Neural Radiance Fields}, - journal = {ICCV}, - year = {2021}, +@article{kwon2024reinforcement, + title={Reinforcement Learning with Task Decomposition and Task-Specific Reward System for Automation of High-Level Tasks}, + author={Kwon, Gunam and Kim, Byeongjun and Kwon, Nam Kyu}, + journal={Biomimetics}, + volume={9}, + number={4}, + pages={196}, + year={2024}, + publisher={MDPI} } ``` diff --git a/index.html b/index.html index 373119fe36..f55b08be31 100644 --- a/index.html +++ b/index.html @@ -3,10 +3,10 @@
- + content="Reinforcement Learning with Task Decomposition and Task-Specific Reward System for Automation of High-Level Tasks."> + -- We present the first method capable of photorealistically reconstructing a non-rigidly - deforming scene using photos/videos captured casually from mobile phones. + We provide a method for task decomposition and task-specific rewards for high-level tasks.
- Our approach augments neural radiance fields - (NeRF) by optimizing an - additional continuous volumetric deformation field that warps each observed point into a - canonical 5D NeRF. - We observe that these NeRF-like deformation fields are prone to local minima, and - propose a coarse-to-fine optimization method for coordinate-based models that allows for - more robust optimization. - By adapting principles from geometry processing and physical simulation to NeRF-like - models, we propose an elastic regularization of the deformation field that further - improves robustness. -
-- We show that Nerfies can turn casually captured selfie - photos/videos into deformable NeRF - models that allow for photorealistic renderings of the subject from arbitrary - viewpoints, which we dub "nerfies". We evaluate our method by collecting data - using a - rig with two mobile phones that take time-synchronized photos, yielding train/validation - images of the same pose at different viewpoints. We show that our method faithfully - reconstructs non-rigidly deforming scenes and reproduces unseen views with high - fidelity. + This paper introduces a reinforcement learning method that leverages task decomposition + and a task-specific reward system to address complex high-level tasks, such as door opening, block + stacking, and nut assembly. These tasks are decomposed into various subtasks, with the grasping and + putting tasks executed through single joint and gripper actions, while other tasks are trained using + the SAC algorithm alongside the task-specific reward system. The task-specific reward system aims + to increase the learning speed, enhance the success rate, and enable more efficient task execution. + The experimental results demonstrate the efficacy of the proposed method, achieving success rates + of 99.9% for door opening, 95.25% for block stacking, 80.8% for square-nut assembly, and 90.9% for + round-nut assembly. Overall, this method presents a promising solution to address the challenges + associated with complex tasks, offering improvements over the traditional end-to-end approach.
- Using nerfies you can create fun visual effects. This Dolly zoom effect - would be impossible without nerfies since it would require going through a wall. -
- -- As a byproduct of our method, we can also solve the matting problem by ignoring - samples that fall outside of a bounding box during rendering. -
- -- We can also animate the scene by interpolating the deformation latent codes of two input - frames. Use the slider here to linearly interpolate between the left frame and the right - frame. -
-Start Frame
-The door-opening task is decomposed into reaching, grasping, turning, and pulling, where all tasks except grasping are trained using SAC(Soft Actor-Critic) and performed sequentially.
+ +The block-stacking task is decomposed into reaching, grasping, reaching, and putting, where all tasks except grasping and putting are trained using SAC and performed sequentially.
+ +End Frame
-- Using Nerfies, you can re-render a video from a novel - viewpoint such as a stabilized camera by playing back the training deformations. -
The nut-assembly task is decomposed into reaching, aligning, reaching, grasping, assembly, and putting, where all tasks except grasping and putting are trained using SAC and performed sequentially.
+ +The nut-assembly task is decomposed into reaching, aligning, reaching, grasping, assembly, and putting, where all tasks except grasping and putting are trained using SAC and performed sequentially.
+ +- There's a lot of excellent work that was introduced around the same time as ours. -
-- Progressive Encoding for Neural Optimization introduces an idea similar to our windowed position encoding for coarse-to-fine optimization. -
-- D-NeRF and NR-NeRF - both use deformation fields to model non-rigid scenes. -
-- Some works model videos with a NeRF by directly modulating the density, such as Video-NeRF, NSFF, and DyNeRF -
-- There are probably many more by the time you are reading this. Check out Frank Dellart's survey on recent NeRF papers, and Yen-Chen Lin's curated list of NeRF papers. -
+ +There's a lot of excellent work that was introduced around the same time as ours.
++ The Task Decomposition and Dedicated Reward-System-Based Reinforcement Learning Algorithm for Pick-and-Place serves as the foundation of the methodology outlined in the paper 'Reinforcement Learning with Task Decomposition and Task-Specific Reward System for Automation of High-Level Tasks. +
++ Towards Hierarchical Task Decomposition using Deep Reinforcement Learning for Pick and Place Subtasks introduces pick-and-place divided into approach, manipulate, and retract, and successfully performs pick-and-place using DDPG and HER. +
+@article{park2021nerfies,
- author = {Park, Keunhong and Sinha, Utkarsh and Barron, Jonathan T. and Bouaziz, Sofien and Goldman, Dan B and Seitz, Steven M. and Martin-Brualla, Ricardo},
- title = {Nerfies: Deformable Neural Radiance Fields},
- journal = {ICCV},
- year = {2021},
+ @article{kwon2024reinforcement,
+ title={Reinforcement Learning with Task Decomposition and Task-Specific Reward System for Automation of High-Level Tasks},
+ author={Kwon, Gunam and Kim, Byeongjun and Kwon, Nam Kyu},
+ journal={Biomimetics},
+ volume={9},
+ number={4},
+ pages={196},
+ year={2024},
+ publisher={MDPI}
}