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Suggestion: Render and read data simultaneously #28

@smart4654154

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@smart4654154

Now read the data first, and then put it into the video memory for real-time rendering。
In the game, in order to ensure smoothness, some cores handle rendering and some cores read data separately, so that reading data does not hinder rendering。
This is very useful for large-scale scenarios
May I ask if it can be adapted?
Thank you very much.

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