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Recently, I'm thinking how to port Godot GDExtension headers into the Delphi world, so I found this project here, not sure how to start with and be afraid of the big compatible issues: https://github.com/godotengine/godot-cpp
Could the author here spend some time to make a Godot Bindings for Delphi to justify this project better? because I'm also a newbie to C++ and have a very limited knowledge about it, I think we could start from some small examples, thanks.
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