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chore: update native agents to v1.4.11 (#46)
- Updated Android agent from 7.6.10 to 7.6.12 - Updated iOS agent from ~&gt; 7.5.11 to 7.6.0 - Bumped plugin version from 1.4.10 to 1.4.11 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: ndesai-newrelic <gh-actions-ndesai-newrelic@github.com> Co-authored-by: Claude <noreply@anthropic.com>
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CHANGELOG.md

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## 1.4.11
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## Improvements
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- Native Android agent updated to version 7.6.12
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- Native iOS agent updated to version 7.6.0
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## 1.4.10
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## Improvements

README.md

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@@ -57,7 +57,7 @@ In your Unity IDE, click Tools → NewRelic → Getting Started to open the NewR
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dependencies {
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implementation project(':unityLibrary')
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implementation 'com.newrelic.agent.android:agent-ndk:1.1.1'
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implementation 'com.newrelic.agent.android:android-agent:7.6.6'
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implementation 'com.newrelic.agent.android:android-agent:7.6.12'
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}
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android {
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// See which Gradle version is preinstalled with Unity here https://docs.unity3d.com/Manual/android-gradle-overview.html
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// See official Gradle and Android Gradle Plugin compatibility table here https://developer.android.com/studio/releases/gradle-plugin#updating-gradle
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// To specify a custom Gradle version in Unity, go to "Preferences > External Tools", uncheck "Gradle Installed with Unity (recommended)" and specify a path to a custom Gradle version
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classpath 'com.newrelic.agent.android:agent-gradle-plugin:7.6.6'
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classpath 'com.newrelic.agent.android:agent-gradle-plugin:7.6.12'
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**BUILD_SCRIPT_DEPS**
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}
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}
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// See which Gradle version is preinstalled with Unity here https://docs.unity3d.com/Manual/android-gradle-overview.html
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// See official Gradle and Android Gradle Plugin compatibility table here https://developer.android.com/studio/releases/gradle-plugin#updating-gradle
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// To specify a custom Gradle version in Unity, go to "Preferences > External Tools", uncheck "Gradle Installed with Unity (recommended)" and specify a path to a custom Gradle version
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classpath 'com.newrelic.agent.android:agent-gradle-plugin:6.11.0'
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classpath 'com.newrelic.agent.android:agent-gradle-plugin:7.6.12'
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**BUILD_SCRIPT_DEPS**
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}
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}
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<?xml version="1.0"?>
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<dependencies>
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<androidPackages>
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<androidPackage spec="com.newrelic.agent.android:agent-ndk:1.1.3"></androidPackage>
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<androidPackage spec="com.newrelic.agent.android:android-agent:7.6.10">
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<androidPackages>
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<androidPackage spec="com.newrelic.agent.android:agent-ndk:1.1.3"/>
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<androidPackage spec="com.newrelic.agent.android:android-agent:7.6.12">
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</androidPackage>
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</androidPackages>
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<iosPods>
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<iosPod name="NewRelicAgent" version="~> 7.5.11" minTargetSdk="11.0">
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<sources>
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<source>https://github.com/CocoaPods/Specs</source>
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</sources>
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</iosPod>
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</iosPods>
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</dependencies>
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</androidPackages>
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<iosPods>
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<iosPod name="NewRelicAgent" version="~&gt; 7.6.0" minTargetSdk="11.0">
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<sources>
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<source>https://github.com/CocoaPods/Specs</source>
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</sources>
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</iosPod>
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</iosPods>
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</dependencies>

com.newrelic.agent/Scripts/Native/NewRelicAndroid.cs

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using (AndroidJavaObject platform = new AndroidJavaClass("com.newrelic.agent.android.ApplicationFramework").GetStatic<AndroidJavaObject>("Unity"))
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{
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agentInstance.Call<AndroidJavaObject>("withApplicationFramework", platform, "1.4.7");
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agentInstance.Call<AndroidJavaObject>("withApplicationFramework", platform, "1.4.11");
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}
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package.json

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{
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"name": "com.newrelic.agent",
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"version": "1.4.10",
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"version": "1.4.11",
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"displayName": "NewRelic SDK",
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"description": "NewRelic's Unity SDK lets you bring the deep, introspective and native debugging power of NewRelic into your Unity game or application.",
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"unity": "2019.1",
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"dependencies": {
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"com.unity.modules.unitywebrequest": "1.0.0",
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"com.unity.nuget.mono-cecil": "1.10.2"
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}
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}
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}
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}

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