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vulkan: improve mul_mat_vec_iq1_s speed (ggml-org#17874)
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ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq1_s.comp

Lines changed: 42 additions & 26 deletions
Original file line numberDiff line numberDiff line change
@@ -7,34 +7,50 @@ layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
77

88
FLOAT_TYPE temp[NUM_COLS][NUM_ROWS];
99

10-
void calc_superblock(const uint a_offset, const uint b_offset, const uint ib32, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows) {
11-
const uint y_idx = i * QUANT_K + 32 * ib32;
12-
13-
uint ibi = a_offset / QUANT_K + first_row * num_blocks_per_row + i;
14-
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
15-
const float d = float(data_a[ibi].d);
16-
const uint qh = data_a[ibi].qh[ib32];
17-
const float dl = d * float(2 * bitfieldExtract(qh, 12, 3) + 1);
18-
const float delta = ((qh & 0x8000) != 0) ? -IQ1S_DELTA : IQ1S_DELTA;
19-
20-
[[unroll]] for (uint l = 0; l < 4; ++l) {
21-
const uint qs = data_a[ibi].qs[4 * ib32 + l];
22-
const uint idxhi = bitfieldExtract(qh, 3 * int(l), 3);
23-
const int16_t grid = int16_t(iq1s_grid[qs | (idxhi << 8)]);
24-
25-
[[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
26-
vec4 b0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 0]);
27-
vec4 b4 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 1]);
28-
29-
FLOAT_TYPE sum = FLOAT_TYPE(0.0);
30-
[[unroll]] for (int k = 0; k < 4; ++k) {
31-
sum = fma(FLOAT_TYPE(b0[k]), bitfieldExtract(grid, 2 * k, 2) + delta,
32-
fma(FLOAT_TYPE(b4[k]), bitfieldExtract(grid, 8 + 2 * k, 2) + delta, sum));
33-
}
34-
temp[j][n] = fma(dl, sum, temp[j][n]);
10+
void calc_superblock(const uint a_offset, const uint b_offset, const uint ib32, const uint i,
11+
const uint num_blocks_per_row, const uint first_row, const uint num_rows) {
12+
const uint y_idx_base = i * QUANT_K + 32 * ib32;
13+
[[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
14+
const uint base_b_idx = (j * p.batch_stride_b + b_offset + y_idx_base) / 4;
15+
[[unroll]] for (uint l = 0; l < 4; ++l) {
16+
const vec4 b_val_0 = vec4(data_b_v4[base_b_idx + 2 * l]);
17+
const vec4 b_val_1 = vec4(data_b_v4[base_b_idx + 2 * l + 1]);
18+
19+
// index for data_a
20+
uint ibi = a_offset / QUANT_K + first_row * num_blocks_per_row + i;
21+
22+
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
23+
const float d = float(data_a[ibi].d);
24+
const uint qh = data_a[ibi].qh[ib32];
25+
26+
const float dl = d * float(2 * bitfieldExtract(qh, 12, 3) + 1);
27+
const uint qs = data_a[ibi].qs[4 * ib32 + l];
28+
const uint idxhi = bitfieldExtract(qh, 3 * int(l), 3);
29+
const uint16_t grid = uint16_t(iq1s_grid[qs | (idxhi << 8)]);
30+
31+
const float delta_val = ((qh & 0x8000) != 0) ? -IQ1S_DELTA : IQ1S_DELTA;
32+
const vec4 delta_v = vec4(delta_val);
33+
const vec4 fbits0 = vec4(
34+
float(bitfieldExtract(grid, 0, 2)),
35+
float(bitfieldExtract(grid, 2, 2)),
36+
float(bitfieldExtract(grid, 4, 2)),
37+
float(bitfieldExtract(grid, 6, 2))
38+
);
39+
const vec4 fbits1 = vec4(
40+
float(bitfieldExtract(grid, 8, 2)),
41+
float(bitfieldExtract(grid, 10, 2)),
42+
float(bitfieldExtract(grid, 12, 2)),
43+
float(bitfieldExtract(grid, 14, 2))
44+
);
45+
46+
vec4 sum_v = fma(b_val_0, fbits0 + delta_v, vec4(0.0));
47+
sum_v = fma(b_val_1, fbits1 + delta_v, sum_v);
48+
FLOAT_TYPE sum = dot(sum_v, vec4(1.0));
49+
50+
temp[j][n] = fma(dl, sum, temp[j][n]);
51+
ibi += num_blocks_per_row;
3552
}
3653
}
37-
ibi += num_blocks_per_row;
3854
}
3955
}
4056

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