@@ -10,9 +10,6 @@ layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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void main() {
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const uint i00 = (gl_GlobalInvocationID.x)*2;
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- const uint i10 = gl_GlobalInvocationID.y;
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- const uint i11 = (gl_GlobalInvocationID.z)/p.ne12;
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- const uint i12 = (gl_GlobalInvocationID.z)%p.ne12;
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#ifdef NEEDS_INIT_IQ_SHMEM
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init_iq_shmem(gl_WorkGroupSize);
@@ -22,20 +19,33 @@ void main() {
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return;
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}
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- const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12];
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+ uint gid_z = gl_GlobalInvocationID.z;
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+ while (gid_z < p.ne11 * p.ne12) {
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+ uint gid_y = gl_GlobalInvocationID.y;
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+ while (gid_y < p.ne10) {
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+ const uint i10 = gid_y;
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+ const uint i11 = gid_z / p.ne12;
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+ const uint i12 = gid_z % p.ne12;
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- const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03;
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- const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23;
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+ const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12];
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- const uint ib = a_offset + i00/QUANT_K; // block index
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- const uint iqs = (i00%QUANT_K)/QUANT_R; // quant index
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- const uint iybs = i00 - i00%QUANT_K; // dst block start index
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- const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
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+ const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03;
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+ const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23;
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- vec2 v = dequantize(ib, iqs, 0);
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- const vec2 dm = get_dm(ib, 0);
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- v = v * dm.x + dm.y;
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+ const uint ib = a_offset + i00/QUANT_K; // block index
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+ const uint iqs = (i00%QUANT_K)/QUANT_R; // quant index
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+ const uint iybs = i00 - i00%QUANT_K; // dst block start index
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+ const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
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- data_d[d_offset + iybs + iqs ] = D_TYPE(v.x);
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- data_d[d_offset + iybs + iqs + y_offset] = D_TYPE(v.y);
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+ vec2 v = dequantize(ib, iqs, 0);
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+ const vec2 dm = get_dm(ib, 0);
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+ v = v * dm.x + dm.y;
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+
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+ data_d[d_offset + iybs + iqs ] = D_TYPE(v.x);
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+ data_d[d_offset + iybs + iqs + y_offset] = D_TYPE(v.y);
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+
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+ gid_y += gl_WorkGroupSize.y * gl_NumWorkGroups.y;
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+ }
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+ gid_z += gl_WorkGroupSize.z * gl_NumWorkGroups.z;
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+ }
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}
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