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54 lines (48 loc) · 1.32 KB
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main.lua
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54 lines (48 loc) · 1.32 KB
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-- Update la console pendant l'éxécution
io.stdout:setvbuf('no')
-- Si pixel art
love.graphics.setDefaultFilter("nearest")
---------------------------------------------------
function love.load()
level = require("level")
map = require("map")
enemies = require("enemies")
player = require("player")
projectiles = require("projectiles")
ui = require("ui")
title = require("titleScreen")
sceneManager = require("sceneManager")
-- window size
love.window.setMode(
ui.tileWidth * ui.mapWidth,
ui.tileHeight * ui.mapHeight + ui.background:getHeight()
)
end
---------------------------------------------------
function love.update(dt)
sceneManager.Update(dt)
end
---------------------------------------------------
function love.draw()
sceneManager.Draw()
-- draw new mouse cursor
love.graphics.draw(
pngCursor,
love.mouse.getX(),
love.mouse.getY(),
0, 1, 1,
pngCursor:getWidth()/2,
pngCursor:getHeight()/2
)
end
---------------------------------------------------
function love.keypressed(key)
print(key)
sceneManager.Keypressed(key)
end
---------------------------------------------------
function love.mousepressed(x, y, button, istouch, presses)
if sceneManager.sceneCourante == level then
level.Keypressed(button)
end
end