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Description
I want to implement real time color the collided mesh ,
I have checked stencil operation but it takes time to compute , is there any to make it real-time ?
or any other solution out of this library
when two model collide I get call back in this
func physicsWorld(_ world: SCNPhysicsWorld, didUpdate contact: SCNPhysicsContact)
where I have Node A , Node B , Contact point ,
if I can change the color of contact point vertex I think it will work but not sure how to do it
Thanks
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