How to correctly send extra uci command stop using this library #1146
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JohanSjoblom
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After having called play() and the engine is thinking about a move, what library function can I use to send "stop" uci command to the engine.
I use the async version.
I want to force the engine to make a move. Using sendline works, but that's not a nice solution.
I need this help for the porting of Picochess to this library. See https://github.com/JohanSjoblom/picochess
The user can force the engine to make a move in the previous library version by calling stop() function.
I tried to find a stop() function here, but did not fin any.
All help is appreciated 😀
best regards,Johan
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