|
| 1 | +""" |
| 2 | +================================= |
| 3 | +Plot RGBA values on brain surface |
| 4 | +================================= |
| 5 | +
|
| 6 | +In this example, each vertex on a 3D brain is plotted with a different |
| 7 | +RGBA value. Hue varies along the x-axis (right/left direction) and |
| 8 | +alpha varies along the z-axis (up/down direction). However, this can be |
| 9 | +easily generalised to other use cases. |
| 10 | +
|
| 11 | +""" |
| 12 | +import os |
| 13 | +import numpy as np |
| 14 | +import matplotlib.pyplot as plt |
| 15 | +from mayavi import mlab |
| 16 | +from tvtk.api import tvtk |
| 17 | +from tvtk.common import configure_input_data |
| 18 | +from surfer import Brain |
| 19 | + |
| 20 | +print(__doc__) |
| 21 | + |
| 22 | +# 1) define helper functions |
| 23 | + |
| 24 | + |
| 25 | +def norm(x): |
| 26 | + '''Normalise array betweeen 0-1''' |
| 27 | + return (x - np.min(x)) / (np.max(x) - np.min(x)) |
| 28 | + |
| 29 | + |
| 30 | +# 2) init brain and get spatial co-ordinates |
| 31 | + |
| 32 | +# params |
| 33 | +subjects_dir = os.environ['SUBJECTS_DIR'] |
| 34 | +hemi = 'lh' |
| 35 | +surf = 'white' |
| 36 | + |
| 37 | +# init figure |
| 38 | +fig = mlab.figure() |
| 39 | +b = Brain('fsaverage', hemi, surf, subjects_dir=subjects_dir, |
| 40 | + background='white', figure=fig) |
| 41 | + |
| 42 | +# co-ordinates |
| 43 | +x, y, z = b.geo[hemi].coords.T |
| 44 | +tris = b.geo[hemi].faces |
| 45 | + |
| 46 | + |
| 47 | +# 3) generate an rgba matrix, of shape n_vertices x 4 |
| 48 | + |
| 49 | +# define color map |
| 50 | +cmap = plt.cm.viridis |
| 51 | + |
| 52 | +# change colour based on position on the x axis |
| 53 | +hue = norm(x) |
| 54 | +colors = cmap(hue)[:, :3] |
| 55 | + |
| 56 | +# change alpha based on position on the z axis |
| 57 | +alpha = norm(z) |
| 58 | + |
| 59 | +# combine hue and alpha into a Nx4 matrix |
| 60 | +rgba_vals = np.concatenate((colors, alpha[:, None]), axis=1) |
| 61 | + |
| 62 | + |
| 63 | +# 4) add data to plot |
| 64 | + |
| 65 | +# plot points in x,y,z |
| 66 | +mesh = mlab.pipeline.triangular_mesh_source( |
| 67 | + x, y, z, tris, figure=fig) |
| 68 | +mesh.data.point_data.scalars.number_of_components = 4 # r, g, b, a |
| 69 | +mesh.data.point_data.scalars = (rgba_vals * 255).astype('ubyte') |
| 70 | + |
| 71 | +# tvtk for vis |
| 72 | +mapper = tvtk.PolyDataMapper() |
| 73 | +configure_input_data(mapper, mesh.data) |
| 74 | +actor = tvtk.Actor() |
| 75 | +actor.mapper = mapper |
| 76 | +fig.scene.add_actor(actor) |
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