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Fix rotation matrix around the first array axis
The "rotation of γ radians around the first array axis" matrix looked like a 3 by 4 matrix. Removed the zeros so that it's 3 by 3.
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doc/source/coordinate_systems.rst

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@@ -386,8 +386,8 @@ A rotation of $\gamma$ radians around the first array axis:
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\end{bmatrix} =
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\begin{bmatrix}
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1 & 0 & 0 \\
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0 & \cos(\gamma) & 0 & -\sin(\gamma) \\
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0 & \sin(\gamma) & 0 & \cos(\gamma) \\
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0 & \cos(\gamma) & -\sin(\gamma) \\
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0 & \sin(\gamma) & \cos(\gamma) \\
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\end{bmatrix}
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\begin{bmatrix}
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i\\

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