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assembly definition renaming
1 parent d18a93b commit 28a862c

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Editor/SmartAssistant.Audio.Editor.asmdef renamed to Editor/VX.Audio.Editor.asmdef

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{
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"name": "SmartAssistant.Audio.Editor",
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"name": "Voxell.Audio.Editor",
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"rootNamespace": "",
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"references": [
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"GUID:f6de75c8c8333464eb7d3caa037de423"
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],
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"references": [],
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"includePlatforms": [
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"Editor"
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],

Editor/WireframeGUI.cs

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using UnityEditor;
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// TODO: create custom shader gui for wire frame, add in wireframe thickness and wireframe color
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namespace SmartAssistant.Audio.Editor
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namespace Voxell.Audio.Editor
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{
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public class WireframeGUI: ShaderGUI
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{

README.md

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# Audio for Smart Assistant
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# Unity Audio Visualizer
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![Demo](./Pictures/SmartAssistantAudioDemoHD.png)
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## What does this package contains??
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This is a package than handles all sorts of audio processing that is needed for the [Smart Assistant](https://github.com/voxell-tech/SmartAssistant) project. Anyone can use this package in any way they want as long as they credit the author(s) and also respect the [license](LICENSE) agreement.
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This is a package than handles all sorts of audio processing that is needed for the [Smart Assistant](https://github.com/voxell-tech/Voxell) project. Anyone can use this package in any way they want as long as they credit the author(s) and also respect the [license](LICENSE) agreement.
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### Audio Visualizer
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## Support the project!
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This project is part of the [Smart Assistant](https://github.com/voxell-tech/SmartAssistant) project. If you feel like supporting the development of this project, simply click the "Sponsor" button on this page or support us on [Patreon](https://www.patreon.com/smartassistant)! Thank you!
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<a href="https://www.patreon.com/smartassistant" target="_blank">
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<a href="https://www.patreon.com/voxelltech" target="_blank">
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<img src="https://teaprincesschronicles.files.wordpress.com/2020/03/support-me-on-patreon.png" alt="patreon" width="200px" height="55px"/>
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</a>
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Runtime/AudioCore.cs

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using UnityEngine;
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using UnityEngine.VFX;
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namespace SmartAssistant.Audio
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namespace Voxell.Audio
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{
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[RequireComponent(typeof(VisualEffect))]
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[RequireComponent(typeof(AudioSource))]

Runtime/AudioInteraction.cs

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using UnityEngine;
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namespace SmartAssistant.Audio
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namespace Voxell.Audio
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{
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public partial class AudioCore
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{

Runtime/AudioProcessor.cs

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using UnityEngine;
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namespace SmartAssistant.Audio
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namespace Voxell.Audio
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{
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public class AudioProcessor
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{

Runtime/AudioProfile.cs

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using UnityEngine;
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namespace SmartAssistant.Audio
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namespace Voxell.Audio
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{
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[System.Serializable]
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public class AudioProfile

Runtime/AudioVisualizer.cs

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using Unity.Collections;
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using Unity.Burst;
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using Unity.Collections.LowLevel.Unsafe;
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using SmartAssistant.Core.Inspector;
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using Voxell.Inspector;
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namespace SmartAssistant.Audio
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namespace Voxell.Audio
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{
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public partial class AudioCore
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{

Runtime/SpectrumSmoother.cs

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using System.Linq;
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namespace SmartAssistant.Audio
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namespace Voxell.Audio
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{
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public class SpectrumSmoother
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{

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