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new sample project and added actual high res ico sphere
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Samples.meta

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Samples/Blender.meta

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Samples/Blender/HighResIcoSphere.blend.meta

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Samples/Blender/HighResIcoSphere.blend1.meta

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Materials/WireFrame.mat renamed to Samples/Materials/Wireframe.mat

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@@ -9,10 +9,10 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: Wireframe
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m_Shader: {fileID: 4800000, guid: 232c95391ae79b947b22ce3c216bae9d, type: 3}
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m_ShaderKeywords:
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m_ShaderKeywords: _NORMALMAP _OCCLUSIONMAP
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2000
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stringTagMap:
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RenderType: Opaque
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 06a357feed744b64fb759e661c2b95c9, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 73aa38155cee49b4487eb4916feae678, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Floats:
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- _AlphaClip: 0
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- _Blend: 0
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- _BumpScale: 1
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- _BumpScale: 2
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _Cull: 0
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _Glossiness: 0
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- _GlossinessSource: 0
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- _GlossyReflections: 0
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- _Metallic: 0.8
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- _Metallic: 0.7
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Shininess: 0
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- _Smoothness: 0.6
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- _Smoothness: 0.8
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- _SmoothnessSource: 1
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- _SmoothnessTextureChannel: 0
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- _SpecSource: 0
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- _WorkflowMode: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0, g: 0.24289697, b: 0.4811321, a: 1}
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- _BaseColor: {r: 0, g: 0.65791535, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 1, g: 1, b: 1, a: 0.5}
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Samples/Textures.meta

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