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Merge pull request #128 from MarkGillespie/master
Comment out unused variable
2 parents 4f5fe7e + 0afd0e6 commit 30b0d0b

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src/surface/integer_coordinates_intrinsic_triangulation.cpp

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -787,7 +787,7 @@ IntegerCoordinatesIntrinsicTriangulation::computeFaceSplitData(Face f, Vector3 b
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bool foundRegion = false;
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// Used to print error messages later
790-
size_t myCase = 0;
790+
// size_t myCase = 0;
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// Case 1: in a corner, or just past a corner
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for (size_t iC = 0; iC < 3 && !foundRegion; iC++) {
@@ -796,7 +796,7 @@ IntegerCoordinatesIntrinsicTriangulation::computeFaceSplitData(Face f, Vector3 b
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if (cornerCoord < 1 || counts[iC] > cornerCoord) continue;
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if (verbose) std::cout << "Case I" << std::endl;
799-
myCase = 1;
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// myCase = 1;
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bool justPast = (counts[iC] == static_cast<int>(normalCoordinates.strictCornerCoord(faceCorners[iC])));
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@@ -891,7 +891,7 @@ IntegerCoordinatesIntrinsicTriangulation::computeFaceSplitData(Face f, Vector3 b
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continue;
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}
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if (verbose) std::cout << "Case II" << std::endl;
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myCase = 2;
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// myCase = 2;
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// We must have iC == longHe
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// So the new point is in the first section along longHe
@@ -913,7 +913,7 @@ IntegerCoordinatesIntrinsicTriangulation::computeFaceSplitData(Face f, Vector3 b
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// Case 3: in the center of the fan region
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if (!foundRegion) {
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if (verbose) std::cout << "Case III" << std::endl;
916-
myCase = 3;
916+
// myCase = 3;
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Halfedge firstHedge;
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bool hasFanEdge = normalCoordinates.triangleInequalityViolation(f, firstHedge);

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