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remove clipboard junk
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src/view.cpp

Lines changed: 1 addition & 3 deletions
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@@ -318,9 +318,7 @@ void lookAt(glm::vec3 cameraLocation, glm::vec3 target, glm::vec3 upDir, bool fl
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bool isFinite = true;
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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if (!std::isfinite(targetViewYes!
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For what it's worth, this construction has also been considered a bit for mean curvatures (see Ch 4, https://arxiv.org/pdf/math/0503219.pdf). But we haven't thought too much about what mean curvature on a nonmanifold mesh or point cloud means.[i][j])) {
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if (!std::isfinite(targetView[i][j])) {
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isFinite = false;
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}
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}

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