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Implement volume mesh inspection via slice planes (#129)
* basic geometry shader
* Transer
* Working slice planes
* working handshake
* Transitioning to full geometry shader
* quick commit
* Restructured to slice plane side and picking UI
* working :)
* Working level sets and slice materials
* Working Geometry Slice Planes and Level Sets
* Fix Compiler Warnings
* Fix Ground Plane Reflections
* Improved interface functions
* Improve edge rendering
* Added python functions and fixed edge rendering
* Add space between VolumeMesh
* Expose Level Set Functions
* Expose more Level Set functions
* Added: Support for Hex Meshes (converted to tet meshes when generating geom buffers)
* Improved: Hex Mesh support
* Quick Commit
* Fixed: Hex to Tets for slicing
* Improved UI
* remove cmake files
* return nullptr for empty structure
* use persistent values for slice plane options
* fix uint for windows builds
* more windows compile fixes, lazily populate tets
* refactor draw loop, fix include, more refresh checks
* change inspect menu to popup
* one more missing header
* more uint fixes
* rename slice --> inspect
* hide volume mesh level sets for now
* remove unused function
* add simple unit test
* refactor, add more defensive checks
* remove unused logic
Co-authored-by: Nicholas Sharp <[email protected]>
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