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note.cpp
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119 lines (99 loc) · 3.1 KB
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#include "note.h"
#include <stdio.h>
Note::Note(Oscillator *oscillator, Envelope *envelope, double freq,
enum note baseNote, double velocity)
: envelope(envelope) {
this->oscillator = oscillator;
this->freq = freq;
this->baseNote = baseNote;
this->velocity = velocity;
state = held;
period = SAMPLE_RATE / freq;
samplesElapsed = 0;
releaseSample = -1;
killCounter = 0;
killed = false;
}
Note::~Note() {
delete oscillator;
std::vector<EnvelopeConnection *>::iterator it;
for (it = envelopeConnections.begin(); it != envelopeConnections.end(); ++it)
delete (*it);
std::vector<SoundEffect *>::iterator eit;
for (eit = noteEffects.begin(); eit != noteEffects.end(); ++eit)
delete (*eit);
}
void Note::setFreq(double freq) {
this->freq = freq;
period = SAMPLE_RATE / freq;
oscillator->setFreq(freq);
}
int Note::getSamplesElapsed() { return samplesElapsed; }
double Note::getFreq() { return freq; }
enum note Note::getNote() { return baseNote; }
void Note::setNote(enum note baseNote) { this->baseNote = baseNote; }
int Note::getReleaseSample() { return releaseSample; }
void Note::setReleaseSample(int releaseSample) {
this->releaseSample = releaseSample;
}
void Note::release() {
if (state == released)
return;
state = released;
releaseSample = samplesElapsed;
}
bool Note::isReleased() { return state == released; }
bool Note::isDead() {
if (killed && killCounter > killTime) {
return true;
}
if (state != released)
return false;
return envelope->isDead(samplesElapsed, releaseSample);
}
void Note::advance() {
std::vector<EnvelopeConnection *>::const_iterator iter;
for (iter = envelopeConnections.begin(); iter != envelopeConnections.end();
++iter) {
isReleased() ? (*iter)->notify(samplesElapsed, releaseSample, velocity)
: (*iter)->notify(samplesElapsed, velocity);
}
samplesElapsed++;
if (state != released && releaseSample > -1 &&
samplesElapsed > releaseSample) {
state = released;
}
}
double Note::getSample() {
double levelEnvelope, sample;
levelEnvelope = (state == released)
? envelope->getFactor(samplesElapsed, releaseSample)
: envelope->getFactor(samplesElapsed);
sample = oscillator->getSample() * levelEnvelope * velocity;
if (killed) {
sample =
killTime == 0
? 0
: sample * ((double)(killTime - killCounter) / (double)killTime);
killCounter++;
}
for (std::vector<SoundEffect *>::iterator it = noteEffects.begin();
it != noteEffects.end(); ++it) {
sample = (*it)->getSample(sample);
}
advance();
return sample;
}
void Note::addEnvelopeConnection(EnvelopeConnection *envelopeConnection) {
envelopeConnections.push_back(envelopeConnection);
}
Oscillator *Note::getOscillator() { return oscillator; }
void Note::kill(int killTime) {
this->killTime = killTime;
killed = true;
}
bool Note::isKilled() { return killed; }
void Note::setWaveform(waveformType waveform) {
oscillator->setWaveform(waveform);
}
void Note::addNoteEffect(SoundEffect *effect) { noteEffects.push_back(effect); }