@@ -17,7 +17,7 @@ DBG_EXPORT JS_METHOD(createShader) { NAPI_ENV;
1717}
1818
1919
20- DBG_EXPORT JS_METHOD (deleteShader) { NAPI_ENV;
20+ DBG_EXPORT JS_METHOD (deleteShader) {
2121 LET_ID_ARG (0 , shader);
2222
2323 glDeleteShader (shader);
@@ -32,7 +32,7 @@ DBG_EXPORT JS_METHOD(isShader) { NAPI_ENV;
3232}
3333
3434
35- DBG_EXPORT JS_METHOD (attachShader) { NAPI_ENV;
35+ DBG_EXPORT JS_METHOD (attachShader) {
3636 LET_ID_ARG (0 , program);
3737 LET_ID_ARG (1 , shader);
3838
@@ -41,15 +41,15 @@ DBG_EXPORT JS_METHOD(attachShader) { NAPI_ENV;
4141}
4242
4343
44- DBG_EXPORT JS_METHOD (compileShader) { NAPI_ENV;
44+ DBG_EXPORT JS_METHOD (compileShader) {
4545 LET_ID_ARG (0 , shader);
4646
4747 glCompileShader (shader);
4848 RET_WEBGL_VOID;
4949}
5050
5151
52- DBG_EXPORT JS_METHOD (detachShader) { NAPI_ENV;
52+ DBG_EXPORT JS_METHOD (detachShader) {
5353 LET_ID_ARG (0 , program);
5454 LET_ID_ARG (1 , shader);
5555
@@ -156,16 +156,15 @@ DBG_EXPORT JS_METHOD(shaderSource) { NAPI_ENV;
156156 RET_WEBGL_VOID;
157157}
158158
159- DBG_EXPORT JS_METHOD (releaseShaderCompiler) { NAPI_ENV;
159+ DBG_EXPORT JS_METHOD (releaseShaderCompiler) {
160160 glReleaseShaderCompiler ();
161161 RET_WEBGL_VOID;
162162}
163163
164164DBG_EXPORT JS_METHOD (shaderBinary) { NAPI_ENV;
165- REQ_INT32_ARG (0 , count);
166- REQ_ARRAY_ARG (1 , jsShaders);
167- REQ_INT32_ARG (2 , binaryFormat);
168- REQ_STR_ARG (3 , binary);
165+ REQ_ARRAY_ARG (0 , jsShaders);
166+ REQ_INT32_ARG (1 , binaryFormat);
167+ REQ_STR_ARG (2 , binary);
169168
170169 GLuint cppShaders[COUNT_SHADERS_MAX];
171170 uint32_t shaderCount = std::min (COUNT_SHADERS_MAX, jsShaders.Length ());
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