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connector性能瓶颈 #778

@adjsnlxx

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@adjsnlxx

对于实时对战游戏,状态同步,每秒20个数据包,单个connector 只能支持100在线,cpu占用 50% 不知大佬们有什么优化方案?
还是说使用其他语言实现connnector,但怎么融入到pinus框架呢

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