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| 1 | +diff --git a/data/tr1/ship/cfg/TR1X_gameflow.json5 b/data/tr1/ship/cfg/TR1X_gameflow.json5 |
| 2 | +index 936949413..0521ea9b7 100644 |
| 3 | +--- a/data/tr1/ship/cfg/TR1X_gameflow.json5 |
| 4 | ++++ b/data/tr1/ship/cfg/TR1X_gameflow.json5 |
| 5 | +@@ -4,10 +4,10 @@ |
| 6 | + // Refer to https://github.com/LostArtefacts/TRX/blob/stable/docs/GAME_FLOW.md |
| 7 | + // for usage. |
| 8 | + |
| 9 | +- "main_menu_picture": "data/images/title.webp", |
| 10 | ++ "main_menu_picture": "pictures/title.png", |
| 11 | + "savegame_fmt_legacy": "saveati.%d", |
| 12 | + "savegame_fmt_bson": "save_tr1_%02d.dat", |
| 13 | +- "demo_delay": 16, |
| 14 | ++ "demo_delay": 6, |
| 15 | + "injections": [ |
| 16 | + "data/injections/backpack.bin", |
| 17 | + "data/injections/braid.bin", |
| 18 | +@@ -30,9 +30,6 @@ |
| 19 | + "inherit_injections": false, |
| 20 | + "sequence": [ |
| 21 | + {"type": "display_picture", "path": "data/images/eidos.webp", "legal": true, "display_time": 1, "fade_in_time": 1.0, "fade_out_time": 1.0}, |
| 22 | +- {"type": "play_fmv", "fmv_id": 0}, |
| 23 | +- {"type": "play_fmv", "fmv_id": 1}, |
| 24 | +- {"type": "play_fmv", "fmv_id": 2}, |
| 25 | + {"type": "exit_to_title"}, |
| 26 | + ], |
| 27 | + "injections": [ |
| 28 | +@@ -42,38 +39,12 @@ |
| 29 | + }, |
| 30 | + |
| 31 | + "levels": [ |
| 32 | +- // Level 0: Lara's Home |
| 33 | +- { |
| 34 | +- "path": "data/gym.phd", |
| 35 | +- "type": "gym", |
| 36 | +- "music_track": 0, |
| 37 | +- "inherit_injections": false, |
| 38 | +- "sequence": [ |
| 39 | +- {"type": "play_fmv", "fmv_id": 3}, |
| 40 | +- {"type": "loading_screen", "path": "data/images/gym.webp", "fade_in_time": 1.0, "fade_out_time": 1.0}, |
| 41 | +- {"type": "loop_game"}, |
| 42 | +- {"type": "level_stats"}, |
| 43 | +- {"type": "exit_to_title"}, |
| 44 | +- ], |
| 45 | +- "injections": [ |
| 46 | +- "data/injections/lara_gym_guns.bin", |
| 47 | +- "data/injections/braid.bin", |
| 48 | +- "data/injections/bubbles.bin", |
| 49 | +- "data/injections/gym_textures.bin", |
| 50 | +- "data/injections/lara_animations.bin", |
| 51 | +- "data/injections/uzi_sfx.bin", |
| 52 | +- "data/injections/explosion.bin", |
| 53 | +- "data/injections/font.bin", |
| 54 | +- ], |
| 55 | +- }, |
| 56 | +- |
| 57 | + // Level 1: Caves |
| 58 | + { |
| 59 | +- "path": "data/level1.phd", |
| 60 | +- "music_track": 57, |
| 61 | ++ "path": "data/Manor.phd", |
| 62 | ++ "music_track": 60, |
| 63 | + "sequence": [ |
| 64 | + {"type": "play_fmv", "fmv_id": 4}, |
| 65 | +- {"type": "loading_screen", "path": "data/images/peru.webp", "fade_in_time": 1.0, "fade_out_time": 1.0}, |
| 66 | + {"type": "loop_game"}, |
| 67 | + {"type": "level_stats"}, |
| 68 | + {"type": "level_complete"}, |
| 69 | +@@ -143,7 +114,6 @@ |
| 70 | + "path": "data/level4.phd", |
| 71 | + "music_track": 59, |
| 72 | + "sequence": [ |
| 73 | +- {"type": "play_fmv", "fmv_id": 5}, |
| 74 | + {"type": "loading_screen", "path": "data/images/greece.webp", "fade_in_time": 1.0, "fade_out_time": 1.0}, |
| 75 | + {"type": "loop_game"}, |
| 76 | + {"type": "level_stats"}, |
| 77 | +@@ -238,7 +208,6 @@ |
| 78 | + "path": "data/level8a.phd", |
| 79 | + "music_track": 59, |
| 80 | + "sequence": [ |
| 81 | +- {"type": "play_fmv", "fmv_id": 6}, |
| 82 | + {"type": "loading_screen", "path": "data/images/egypt.webp", "fade_in_time": 1.0, "fade_out_time": 1.0}, |
| 83 | + {"type": "loop_game"}, |
| 84 | + {"type": "level_stats"}, |
| 85 | +@@ -294,7 +263,6 @@ |
| 86 | + "path": "data/level10a.phd", |
| 87 | + "music_track": 58, |
| 88 | + "sequence": [ |
| 89 | +- {"type": "play_fmv", "fmv_id": 7}, |
| 90 | + {"type": "loading_screen", "path": "data/images/atlantis.webp", "fade_in_time": 1.0, "fade_out_time": 1.0}, |
| 91 | + {"type": "remove_weapons"}, |
| 92 | + {"type": "remove_scions"}, |
| 93 | +@@ -324,12 +292,10 @@ |
| 94 | + "path": "data/level10b.phd", |
| 95 | + "music_track": 60, |
| 96 | + "sequence": [ |
| 97 | +- {"type": "play_fmv", "fmv_id": 8}, |
| 98 | + {"type": "loading_screen", "path": "data/images/atlantis.webp", "fade_in_time": 1.0, "fade_out_time": 1.0}, |
| 99 | + {"type": "give_item", "object_id": "pistols", "quantity": 1}, |
| 100 | + {"type": "setup_bacon_lara", "anchor_room": 10}, |
| 101 | + {"type": "loop_game"}, |
| 102 | +- {"type": "play_fmv", "fmv_id": 9}, |
| 103 | + {"type": "play_cutscene", "cutscene_id": 3}, |
| 104 | + {"type": "level_stats"}, |
| 105 | + {"type": "level_complete"}, |
| 106 | +@@ -349,7 +315,6 @@ |
| 107 | + {"type": "loading_screen", "path": "data/images/atlantis.webp", "fade_in_time": 1.0, "fade_out_time": 1.0}, |
| 108 | + {"type": "loop_game"}, |
| 109 | + {"type": "level_stats"}, |
| 110 | +- {"type": "play_fmv", "fmv_id": 10}, |
| 111 | + {"type": "play_music", "music_track": 19}, |
| 112 | + {"type": "level_complete"}, |
| 113 | + {"type": "display_picture", "path": "data/images/end.webp", "display_time": 7.5, "fade_in_time": 1.0, "fade_out_time": 1.0}, |
| 114 | +@@ -510,14 +475,10 @@ |
| 115 | + "fmvs": [ |
| 116 | + {"path": "fmv/core.avi", "legal": true}, |
| 117 | + {"path": "fmv/escape.avi", "legal": true}, |
| 118 | +- {"path": "fmv/cafe.avi"}, |
| 119 | +- {"path": "fmv/mansion.avi"}, |
| 120 | +- {"path": "fmv/snow.avi"}, |
| 121 | +- {"path": "fmv/lift.avi"}, |
| 122 | +- {"path": "fmv/vision.avi"}, |
| 123 | +- {"path": "fmv/canyon.avi"}, |
| 124 | +- {"path": "fmv/pyramid.avi"}, |
| 125 | +- {"path": "fmv/prison.avi"}, |
| 126 | +- {"path": "fmv/end.avi"}, |
| 127 | ++ {"path": "fmv/none.avi"}, |
| 128 | ++ {"path": "fmv/none.avi"}, |
| 129 | ++ {"path": "fmv/fmv1.avi"}, |
| 130 | ++ {"path": "fmv/fmv2.avi"}, |
| 131 | ++ {"path": "fmv/fmv3.avi"}, |
| 132 | + ], |
| 133 | + } |
| 134 | +diff --git a/data/tr1/ship/cfg/TR1X_strings.json5 b/data/tr1/ship/cfg/TR1X_strings.json5 |
| 135 | +index b5e88b6af..0644a8266 100644 |
| 136 | +--- a/data/tr1/ship/cfg/TR1X_strings.json5 |
| 137 | ++++ b/data/tr1/ship/cfg/TR1X_strings.json5 |
| 138 | +@@ -3,14 +3,19 @@ |
| 139 | + // https://github.com/LostArtefacts/TRX/blob/stable/docs/GAME_STRINGS.md |
| 140 | + |
| 141 | + "levels": [ |
| 142 | +- // Level 0: Lara's Home |
| 143 | ++ // Level 1: Croft Manor |
| 144 | + { |
| 145 | +- "title": "Lara's Home", |
| 146 | +- }, |
| 147 | ++ "title": "Croft Manor", |
| 148 | ++ "objects": { |
| 149 | ++ "key_1": {"name": "Basement Key"}, |
| 150 | ++ "key_2": {"name": "Closet Key"}, |
| 151 | ++ "key_3": {"name": "Storage Room Key"}, |
| 152 | ++ "key_4": {"name": "Tomb Key"}, |
| 153 | ++ "puzzle_1": {"name": "Thistle Stone"}, |
| 154 | ++ "puzzle_2": {"name": "Cogwheel"}, |
| 155 | ++ "puzzle_3": {"name": "Gold Bar"}, |
| 156 | ++ }, |
| 157 | + |
| 158 | +- // Level 1: Caves |
| 159 | +- { |
| 160 | +- "title": "Caves", |
| 161 | + }, |
| 162 | + |
| 163 | + // Level 2: City of Vilcabamba |
| 164 | +diff --git a/src/libtrx/include/libtrx/game/const.h b/src/libtrx/include/libtrx/game/const.h |
| 165 | +index 2928947b5..54c0d2ea3 100644 |
| 166 | +--- a/src/libtrx/include/libtrx/game/const.h |
| 167 | ++++ b/src/libtrx/include/libtrx/game/const.h |
| 168 | +@@ -14,5 +14,5 @@ |
| 169 | + #define GRAVITY 6 |
| 170 | + #define FAST_FALL_SPEED 128 |
| 171 | + |
| 172 | +-#define MAX_STATIC_OBJECTS_2D 50 |
| 173 | ++#define MAX_STATIC_OBJECTS_2D 100 |
| 174 | + #define MAX_STATIC_OBJECTS_3D 256 |
| 175 | +diff --git a/src/tr1/game/option/option_passport.c b/src/tr1/game/option/option_passport.c |
| 176 | +index 1eefa6cef..9826dba12 100644 |
| 177 | +--- a/src/tr1/game/option/option_passport.c |
| 178 | ++++ b/src/tr1/game/option/option_passport.c |
| 179 | +@@ -363,50 +363,15 @@ static void M_SaveGame(void) |
| 180 | + |
| 181 | + static void M_NewGame(void) |
| 182 | + { |
| 183 | +- M_ChangePageTextContent(GS(PASSPORT_NEW_GAME)); |
| 184 | ++ M_ChangePageTextContent(GS(PASSPORT_NEW_GAME)); |
| 185 | + if (m_State.mode == PASSPORT_MODE_BROWSE) { |
| 186 | +- if (g_InputDB.menu_confirm |
| 187 | +- && (g_Config.gameplay.enable_game_modes |
| 188 | +- || g_Config.profile.new_game_plus_unlock)) { |
| 189 | +- g_Input = (INPUT_STATE) {}; |
| 190 | +- g_InputDB = (INPUT_STATE) {}; |
| 191 | +- m_State.mode = PASSPORT_MODE_NEW_GAME; |
| 192 | +- m_State.new_game.is_ready = true; |
| 193 | +- } else { |
| 194 | + Savegame_SetInitialVersion(SAVEGAME_CURRENT_VERSION); |
| 195 | + g_GameInfo.passport_selection = PASSPORT_MODE_NEW_GAME; |
| 196 | +- } |
| 197 | ++ |
| 198 | + } else if (m_State.mode == PASSPORT_MODE_NEW_GAME) { |
| 199 | +- const int32_t choice = UI_NewGame_Control(&m_State.new_game.state); |
| 200 | +- if (choice == UI_REQUESTER_NO_CHOICE) { |
| 201 | +- g_Input = (INPUT_STATE) {}; |
| 202 | +- g_InputDB = (INPUT_STATE) {}; |
| 203 | +- } else if (choice == UI_REQUESTER_CANCEL) { |
| 204 | +- m_State.new_game.is_ready = false; |
| 205 | +- m_State.mode = PASSPORT_MODE_BROWSE; |
| 206 | +- g_Input = (INPUT_STATE) {}; |
| 207 | +- g_InputDB = (INPUT_STATE) {}; |
| 208 | +- } else { |
| 209 | +- switch (choice) { |
| 210 | +- case 0: |
| 211 | +- Game_SetBonusFlag(GBF_NONE); |
| 212 | +- break; |
| 213 | +- case 1: |
| 214 | +- Game_SetBonusFlag(GBF_NGPLUS); |
| 215 | +- break; |
| 216 | +- case 2: |
| 217 | +- Game_SetBonusFlag(GBF_JAPANESE); |
| 218 | +- break; |
| 219 | +- case 3: |
| 220 | +- Game_SetBonusFlag(GBF_JAPANESE | GBF_NGPLUS); |
| 221 | +- break; |
| 222 | +- default: |
| 223 | +- Game_SetBonusFlag(GBF_NONE); |
| 224 | +- break; |
| 225 | +- } |
| 226 | +- g_GameInfo.passport_selection = PASSPORT_MODE_NEW_GAME; |
| 227 | +- Savegame_SetInitialVersion(SAVEGAME_CURRENT_VERSION); |
| 228 | +- } |
| 229 | ++ Game_SetBonusFlag(GBF_NONE); |
| 230 | ++ g_GameInfo.passport_selection = PASSPORT_MODE_NEW_GAME; |
| 231 | ++ Savegame_SetInitialVersion(SAVEGAME_CURRENT_VERSION); |
| 232 | + } |
| 233 | + } |
| 234 | + |
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