@@ -44,11 +44,20 @@ bool FileManager::setUpCamp(const QString& levelDir, const QString& gameDir) {
4444 return true ;
4545}
4646
47- const QString FileManager::calculateMD5 (const QString& file, bool lookGameDir) {
48- const QString& path = lookGameDir ?
49- m_gameDir.absolutePath () + QDir::separator ()+file :
50- m_levelDir.absolutePath () + QDir::separator ()+file;
47+ inline const QString FileManager::lookGameDir (
48+ const QString& file,
49+ bool lookGameDir) {
50+ QString path;
51+ if (lookGameDir) {
52+ path = QString (" %1%2%3" ).arg (m_gameDir.absolutePath (), m_sep, file);
53+ } else {
54+ path = QString (" %1%2%3" ).arg (m_levelDir.absolutePath (), m_sep, file);
55+ }
56+ return path;
57+ }
5158
59+ const QString FileManager::calculateMD5 (const QString& file, bool lookGameDir) {
60+ const QString path = FileManager::lookGameDir (file, lookGameDir);
5261 QFileInfo fileInfo (path);
5362
5463 if (fileInfo.exists () && !fileInfo.isFile ()) {
@@ -79,10 +88,9 @@ bool FileManager::extractZip(
7988 const QString& zipFilename,
8089 const QString& outputFolder) {
8190 const QString& zipPath =
82- m_levelDir.absolutePath () + QDir::separator () + zipFilename;
83-
91+ QString (" %1%2%3" ).arg (m_levelDir.absolutePath (), m_sep, zipFilename);
8492 const QString& outputPath =
85- m_levelDir.absolutePath () + QDir::separator () + outputFolder;
93+ QString ( " %1%2%3 " ). arg ( m_levelDir.absolutePath (), m_sep, outputFolder) ;
8694
8795 qDebug () << " Unzipping file" << zipFilename << " to" << outputPath;
8896
@@ -171,36 +179,23 @@ bool FileManager::extractZip(
171179 *
172180 */
173181bool FileManager::checkDir (const QString& file, bool lookGameDir ) {
174- QString path;
175- if (!lookGameDir) {
176- path = m_levelDir.absolutePath () + QDir::separator () + file;
177- } else {
178- path = m_gameDir.absolutePath () + QDir::separator () + file;
179- }
182+ const QString path = FileManager::lookGameDir (file, lookGameDir);
180183 QDir directory (path);
181184 return directory.exists ();
182185}
183186
184187bool FileManager::checkFile (const QString& file, bool lookGameDir ) {
185- QString path;
186- if (!lookGameDir) {
187- path = m_levelDir.absolutePath () + QDir::separator () + file;
188- } else {
189- path = m_gameDir.absolutePath () + QDir::separator () + file;
190- }
188+ const QString path = FileManager::lookGameDir (file, lookGameDir);
191189 QFile fFile (path);
192190 return fFile .exists ();
193191}
194192
195193int FileManager::checkFileInfo (const QString& file, bool lookGameDir) {
196- const QString& path = lookGameDir ?
197- m_gameDir.absolutePath () + QDir::separator ()+file :
198- m_levelDir.absolutePath () + QDir::separator ()+file;
199-
194+ const QString path = FileManager::lookGameDir (file, lookGameDir);
200195 QFileInfo fileInfo (path);
201196 if (fileInfo.isDir ()) {
202197 qDebug () << " The path is a directory." ;
203- if (fileInfo.isSymLink ()) {
198+ if (fileInfo.isSymLink () == true ) {
204199 qDebug () << " return value 1:The path is a symbolic link." ;
205200 return 1 ;
206201 } else {
@@ -215,19 +210,21 @@ int FileManager::checkFileInfo(const QString& file, bool lookGameDir) {
215210}
216211
217212bool FileManager::linkGameDir (const QString& levelDir, const QString& gameDir) {
218- const QString& l = m_levelDir.absolutePath () + levelDir;
219- const QString& g = m_gameDir.absolutePath () + gameDir;
213+ const QString levelPath = QString (" %1%2" )
214+ .arg (m_levelDir.absolutePath (), levelDir);
215+ const QString gamePath = QString (" %1%2" )
216+ .arg (m_gameDir.absolutePath (), gameDir);
220217
221- test (l);
218+ test (levelPath); // here we just output the directory tree for now..
222219
223- if (QFile::link (l, g )) {
220+ if (QFile::link (levelPath, gamePath )) {
224221 qDebug () << " Symbolic link created successfully." ;
225222 return 0 ;
226223 } else {
227- QFileInfo i (g );
228- if (i .isSymLink ()) {
229- QFile::remove (g );
230- if (QFile::link (l, g )) {
224+ QFileInfo fileInfo (gamePath );
225+ if (fileInfo .isSymLink () == true ) {
226+ QFile::remove (gamePath );
227+ if (QFile::link (levelPath, gamePath )) {
231228 qDebug () << " Symbolic link created successfully." ;
232229 return 0 ;
233230 } else {
@@ -271,29 +268,25 @@ bool FileManager::makeRelativeLink(
271268}
272269
273270qint64 FileManager::removeFileOrDirectory (
274- const QString &file ,
271+ const QString &fileName ,
275272 bool lookGameDir) {
276273 qint64 status = 0 ;
277- const QString& sep = QDir::separator ();
278- const QString& gamePath = m_gameDir.absolutePath () + sep + file;
279- const QString& levelPath = m_levelDir.absolutePath () + sep + file;
280- const QString& path = lookGameDir ? gamePath : levelPath;
281-
274+ const QString path = FileManager::lookGameDir (fileName, lookGameDir);
282275 QDir dir (path);
283- if (dir.exists ()) {
276+ if (dir.exists () == true ) {
284277 // Remove directory and its contents
285- if (dir.removeRecursively ()) {
278+ if (dir.removeRecursively () == true ) {
286279 qDebug () << " Directory removed successfully:" << path;
287280 status = 0 ;
288281 } else {
289282 qWarning () << " Failed to remove directory:" << path;
290283 status = 1 ;
291284 }
292285 } else {
293- QFile f (path);
286+ QFile file (path);
294287 // Check if the file exists before attempting to remove it
295- if (f .exists ()) {
296- if (f .remove ()) {
288+ if (file .exists () == true ) {
289+ if (file .remove () == true ) {
297290 qDebug () << " File removed successfully:" << path;
298291 status = 0 ;
299292 } else {
@@ -310,11 +303,7 @@ qint64 FileManager::removeFileOrDirectory(
310303
311304int FileManager::createDirectory (const QString &file, bool gameDir) {
312305 qint64 status = 0 ;
313- const QString& sep = QDir::separator ();
314- const QString& gamePath = m_gameDir.absolutePath () + sep + file;
315- const QString& levelPath = m_levelDir.absolutePath () + sep + file;
316- const QString& path = gameDir ? gamePath : levelPath;
317-
306+ const QString path = FileManager::lookGameDir (file, gameDir);
318307 // Create the directory if it doesn't exist
319308 if (!QDir (path).exists ()) {
320309 if (QDir ().mkpath (path)) {
@@ -369,9 +358,8 @@ int FileManager::copyFile(
369358}
370359
371360int FileManager::cleanWorkingDir (const QString &levelDir) {
372- const QString sep = QDir::separator ();
373361 const QString& directoryPath =
374- m_levelDir.absolutePath () + sep + levelDir;
362+ m_levelDir.absolutePath () + m_sep + levelDir;
375363
376364 QDir directory (directoryPath);
377365 if (directory.exists ()) {
@@ -404,13 +392,11 @@ bool FileManager::moveFilesToDirectory(
404392 const QString& fromLevelDirectory,
405393 const QString& toLevelDirectory) {
406394
407- const QString& sep = QDir::separator ();
408-
409395 const QString& directoryFromPath =
410- m_levelDir.absolutePath () + sep + fromLevelDirectory;
396+ m_levelDir.absolutePath () + m_sep + fromLevelDirectory;
411397
412398 const QString& directoryToPath =
413- m_levelDir.absolutePath () + sep + toLevelDirectory;
399+ m_levelDir.absolutePath () + m_sep + toLevelDirectory;
414400
415401 QDir dir (directoryFromPath);
416402
@@ -420,11 +406,11 @@ bool FileManager::moveFilesToDirectory(
420406
421407 // Move files and recursively move directories
422408 for (const QString& entry : entryFileList) {
423- QString entryPath = directoryFromPath + sep + entry;
409+ QString entryPath = directoryFromPath + m_sep + entry;
424410
425411 if (!QFile::rename (
426412 entryPath,
427- directoryToPath + sep + entry)) {
413+ directoryToPath + m_sep + entry)) {
428414 qWarning () << " Failed to move file:" << entryPath;
429415 return false ;
430416 }
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