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Any consideration on supporting save file format for D2R? I found this post on Phrozen Keep
Differences:
Version 1 higher (x97 not x96)
Last dword before quest data (before Woo!) needs to be 1 not 0.
Items don't have JM header anymore (item blocks still do)
Item IDs use huffman encoding.
The "number of socketed items" field after ID appears to be 1 bit for simple items.
My thinking is that we can use the character version as a check to handle and parse things differently. Right now it seems to be the items that aren't parsed properly, and the mercenary (JM and jf headers).
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