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.gitignore

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### Generated by gibo (https://github.com/simonwhitaker/gibo)
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### https://raw.github.com/github/gitignore/e6b8c0e0df29c05f77a5f76ae551936d6a427622/Unity.gitignore
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### https://raw.github.com/github/gitignore/310d5c4fa48aaa215c33642165fe8745e28c138b/Unity.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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*.log
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
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*.blend1
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*.blend1.meta
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Jetbrains Rider personal-layer settings
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*.DotSettings.user
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# Visual Studio cache directory
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.vs/
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Mono auto generated files
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mono_crash.*
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# Builds
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*.apk
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*.aab
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# TestRunner generated files
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InitTestScene*.unity*
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# Addressables default ignores, before user customizations
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/ServerData
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/[Aa]ssets/StreamingAssets/aa*
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/[Aa]ssets/AddressableAssetsData/link.xml*
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/[Aa]ssets/Addressables_Temp*
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# By default, Addressables content builds will generate addressables_content_state.bin
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# files in platform-specific subfolders, for example:
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# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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/[Aa]ssets/AddressableAssetsData/*/*.bin*
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# Visual Scripting auto-generated files
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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# Auto-generated scenes by play mode tests
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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### Generated by gibo (https://github.com/simonwhitaker/gibo)
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### https://raw.github.com/github/gitignore/e6b8c0e0df29c05f77a5f76ae551936d6a427622/Global/JetBrains.gitignore
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### https://raw.github.com/github/gitignore/310d5c4fa48aaa215c33642165fe8745e28c138b/Global/JetBrains.gitignore
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# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
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# Covers JetBrains IDEs: IntelliJ, GoLand, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
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# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
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# User-specific stuff
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# SonarLint plugin
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.idea/sonarlint/
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.idea/sonarlint.xml # see https://community.sonarsource.com/t/is-the-file-idea-idea-idea-sonarlint-xml-intended-to-be-under-source-control/121119
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# Crashlytics plugin (for Android Studio and IntelliJ)
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com_crashlytics_export_strings.xml
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crashlytics.properties
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crashlytics-build.properties
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fabric.properties
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# Editor-based Rest Client
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# Editor-based HTTP Client
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.idea/httpRequests
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http-client.private.env.json
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# Android studio 3.1+ serialized cache file
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.idea/caches/build_file_checksums.ser
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# Apifox Helper cache
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.idea/.cache/.Apifox_Helper
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.idea/ApifoxUploaderProjectSetting.xml
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### Added
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# Autogenerated play mode tests scenes
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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# Autogenerated by Graphics Tests Framework
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# Autogenerated by Graphics Test Framework
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/[Aa]ssets/[Aa]ctual[Ii]mages*
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# Autogenerated build report by Build Report Inspector
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/[Aa]ssets/[Mm][Ll]-[Aa]gents*
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/results/
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# TextMesh Pro Essentials
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/[Aa]ssets/[Tt]ext[Mm]esh\ [Pp]ro*
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# NuGetForUnity download cache
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/[Aa]ssets/[Pp]ackages/
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/[Aa]ssets/[Pp]ackages.meta
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# Autogenerated files by Automated QA package
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/[Aa]ssets/[Aa]utomated[Qq][Aa]*
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/[Aa]ssets/[Rr]ecordings*
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# UPM package samples
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/[Aa]ssets/[Ss]amples*
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# 3rd party editor extensions
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/[Aa]ssets/[Cc]onsole[Pp]ro*

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