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UguiDoubleClickOperatorTest.cs
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309 lines (250 loc) · 9.64 KB
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// Copyright (c) 2023-2025 Koji Hasegawa.
// This software is released under the MIT License.
using System;
using System.Diagnostics;
using System.IO;
using System.Threading.Tasks;
using NUnit.Framework;
using TestHelper.Attributes;
using TestHelper.UI.TestDoubles;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace TestHelper.UI.Operators
{
[TestFixture]
public class UguiDoubleClickOperatorTest
{
private readonly IOperator _sut = new UguiDoubleClickOperator();
#region Constructor Tests
[Test]
public void Constructor_ValidDoubleClickInterval_ObjectCreatedSuccessfully()
{
var sut = new UguiDoubleClickOperator();
Assert.That(sut, Is.Not.Null);
}
[Test]
public void Constructor_ZeroDoubleClickInterval_ThrowsArgumentException()
{
Assert.That(() => new UguiDoubleClickOperator(0), Throws.ArgumentException);
}
[Test]
public void Constructor_NegativeDoubleClickInterval_ThrowsArgumentException()
{
Assert.That(() => new UguiDoubleClickOperator(-1), Throws.ArgumentException);
}
[Test]
public void Constructor_AllParametersSpecified_ObjectCreatedSuccessfully()
{
var logger = new SpyLogger();
var screenshotOptions = new ScreenshotOptions();
var sut = new UguiDoubleClickOperator(logger: logger, screenshotOptions: screenshotOptions);
Assert.That(sut, Is.Not.Null);
}
[Test]
public void Constructor_NullLogger_ObjectCreatedSuccessfully()
{
var sut = new UguiDoubleClickOperator();
Assert.That(sut, Is.Not.Null);
}
#endregion
#region CanOperate Tests
[Test]
public void CanOperate_NullGameObject_ReturnsFalse()
{
var actual = _sut.CanOperate(null);
Assert.That(actual, Is.False);
}
[Test]
[CreateScene]
public void CanOperate_DestroyedGameObject_ReturnsFalse()
{
var gameObject = new GameObject(null, typeof(SpyOnPointerClickHandler));
Object.DestroyImmediate(gameObject);
var actual = _sut.CanOperate(gameObject);
Assert.That(actual, Is.False);
}
[Test]
[CreateScene]
public void CanOperate_InactiveGameObject_ReturnsFalse()
{
var gameObject = new GameObject(null, typeof(SpyOnPointerClickHandler));
gameObject.SetActive(false);
var actual = _sut.CanOperate(gameObject);
Assert.That(actual, Is.False);
}
[Test]
[CreateScene]
public void CanOperate_InactiveParentGameObject_ReturnsFalse()
{
var parent = new GameObject();
var gameObject = new GameObject(null, typeof(SpyOnPointerClickHandler));
gameObject.transform.SetParent(parent.transform);
parent.SetActive(false);
var actual = _sut.CanOperate(gameObject);
Assert.That(actual, Is.False);
}
[Test]
[CreateScene]
public void CanOperate_NoHandler_ReturnsFalse()
{
var gameObject = new GameObject();
var actual = _sut.CanOperate(gameObject);
Assert.That(actual, Is.False);
}
[Test]
[CreateScene]
public void CanOperate_WithEventTriggerNotIncludePointerClick_ReturnsFalse()
{
var gameObject = new GameObject(null, typeof(EventTrigger));
var actual = _sut.CanOperate(gameObject);
Assert.That(actual, Is.False);
}
[Test]
[CreateScene]
public void CanOperate_WithEventTriggerIncludePointerClick_ReturnsTrue()
{
var gameObject = new GameObject();
var eventTrigger = gameObject.AddComponent<EventTrigger>();
eventTrigger.triggers.Add(CreatePointerClickEntry());
var actual = _sut.CanOperate(gameObject);
Assert.That(actual, Is.True);
}
[Test]
[CreateScene]
public void CanOperate_WithDisabledEventTriggerIncludePointerClick_ReturnsFalse()
{
var gameObject = new GameObject();
var eventTrigger = gameObject.AddComponent<EventTrigger>();
eventTrigger.triggers.Add(CreatePointerClickEntry());
eventTrigger.enabled = false;
var actual = _sut.CanOperate(gameObject);
Assert.That(actual, Is.False);
}
private static EventTrigger.Entry CreatePointerClickEntry() =>
new EventTrigger.Entry
{
eventID = EventTriggerType.PointerClick,
callback = new EventTrigger.TriggerEvent()
};
[Test]
[CreateScene]
public void CanOperate_WithPointerClickHandler_ReturnsTrue()
{
var gameObject = new GameObject(null, typeof(SpyOnPointerClickHandler));
var actual = _sut.CanOperate(gameObject);
Assert.That(actual, Is.True);
}
[Test]
[CreateScene]
public void CanOperate_WithDisabledPointerClickHandler_ReturnsFalse()
{
var gameObject = new GameObject(null, typeof(SpyOnPointerClickHandler));
var handler = gameObject.GetComponent<SpyOnPointerClickHandler>();
handler.enabled = false;
var actual = _sut.CanOperate(gameObject);
Assert.That(actual, Is.False);
}
#endregion
#region OperateAsync Tests
[Test]
[CreateScene]
public async Task OperateAsync_ValidGameObject_DoubleClickOccurs()
{
var gameObject = new GameObject();
var spy = gameObject.AddComponent<SpyOnPointerClickHandler>();
var sut = new UguiDoubleClickOperator();
Assume.That(sut.CanOperate(gameObject), Is.True);
await sut.OperateAsync(gameObject);
Assert.That(spy.ClickCount, Is.EqualTo(2));
}
[TestCase(1)]
[TestCase(100)]
[TestCase(200)]
[TestCase(500)]
[CreateScene]
public async Task OperateAsync_VariousIntervals_ClicksWithCorrectTiming(int intervalMillis)
{
var gameObject = new GameObject();
var spy = gameObject.AddComponent<SpyOnPointerClickHandler>();
var stopwatch = Stopwatch.StartNew();
var sut = new UguiDoubleClickOperator(intervalMillis);
await sut.OperateAsync(gameObject);
stopwatch.Stop();
Assert.That(spy.ClickCount, Is.EqualTo(2));
Assert.That(stopwatch.ElapsedMilliseconds, Is.GreaterThanOrEqualTo(intervalMillis));
}
[Test]
[CreateScene]
public async Task OperateAsync_PointerClickHandler_OnPointerClickCalled()
{
var gameObject = new GameObject();
var spy = gameObject.AddComponent<SpyOnPointerClickHandler>();
var sut = new UguiDoubleClickOperator();
await sut.OperateAsync(gameObject);
Assert.That(spy.WasClicked, Is.True);
}
[Test]
[CreateScene]
public async Task OperateAsync_DoubleClickSequenceAndTiming_CorrectInterval()
{
var gameObject = new GameObject();
var spy = gameObject.AddComponent<SpyOnPointerClickHandler>();
var sut = new UguiDoubleClickOperator(50);
await sut.OperateAsync(gameObject);
Assert.That(spy.ClickCount, Is.EqualTo(2));
var interval = (spy.ClickTimestamps[1] - spy.ClickTimestamps[0]).TotalMilliseconds;
Assert.That(interval, Is.GreaterThan(17).And.LessThan(200));
}
[Test]
[CreateScene]
public async Task OperateAsync_WithLogger_LoggingWorks()
{
var gameObject = new GameObject(null, typeof(Button));
var spyLogger = new SpyLogger();
var sut = new UguiDoubleClickOperator(logger: spyLogger);
await sut.OperateAsync(gameObject);
Assert.That(spyLogger.Messages, Is.Not.Empty);
}
[Test]
[CreateScene]
public async Task OperateAsync_WithScreenshotOptions_TakeScreenshotOnce()
{
var gameObject = new GameObject(null, typeof(Button));
var directory = Application.temporaryCachePath;
var filename = $"{TestContext.CurrentContext.Test.FullName}.png";
var path = Path.Combine(directory, filename);
if (File.Exists(path))
{
File.Delete(path);
}
var screenshotOptions = new ScreenshotOptions
{
Directory = directory,
FilenameStrategy = new StubScreenshotFilenameStrategy(filename),
};
var sut = new UguiDoubleClickOperator(screenshotOptions: screenshotOptions);
await sut.OperateAsync(gameObject);
Assert.That(path, Does.Exist);
}
[Test]
[CreateScene]
public async Task OperateAsync_DestroyedGameObject_ThrowsException()
{
var gameObject = new GameObject(null, typeof(Button));
Object.DestroyImmediate(gameObject);
var sut = new UguiDoubleClickOperator();
try
{
await sut.OperateAsync(gameObject);
Assert.Fail("Expected exception for destroyed GameObject");
}
catch (Exception)
{
Assert.Pass("Exception thrown as expected for destroyed GameObject");
}
}
#endregion
}
}