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It depends on exactly what you want to do, but there are a few CMs than can be asymmetrical. If you just want to shift the whole beam, you could use BEAMnrc on-axis as usual and then shift the particles than come out the end of the BEAMnrc simulation when you're using it as a source. If you really require more complex geometry then switch to egs++ instead of BEAMnrc. |
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Hello everyone,
I wanted to ask if it's possible to design an off center geometry in BEAMnrc, as I have only seen (and used) components that are symmetrical around the z axis. For example a square plate with an air filled hole in the center at 3 3 10. Or maybe another way to work around it by broadening the scoring plane and then only analyzing specific positions?
Any help would be really appreciated!
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