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You are trying to destroy all actors in the world every tick when they are no longer valid in consecutive ticks after the initiated destruction which leads to the unhandled exception. On Linux and macOS unhandled exceptions terminate the editor, consider using try/catch blocks.

This code is also potentially unsafe because it might destroy hidden actors that are used by the engine itself.

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Answer selected by nxrighthere
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Converted from issue

This discussion was converted from issue #133 on May 20, 2021 08:09.