Expose AddInstances
for InstancedStaticMeshComponent
#134
realvictorprm
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Exposed in 26cba91. |
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Hi :)
I noticed that my performance is not that well if I add 10k transformations sequentially to my InstancedStaticMeshComponent.
I then took a look whether the underlying UnrealEngine type really doesn't support adding multiple transforms with one call and stumpled apon the straightforward method
AddInstances
😄Is there any obstacle for adding this method? If there isn't I would be happy to contribute the addition myself :)
For reference:
https://docs.unrealengine.com/en-US/API/Runtime/Engine/Components/UInstancedStaticMeshComponent/AddInstances/index.html
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