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Online subsystem API is planned. Most likely, it will be exposed after finishing #38.
I have experience with this platform. It's too limited in terms of resources provided for a particular service. For a project aimed at a high number of concurrent users simultaneously accessing the game, there's a risk to hit usage limitations. You can find it in the documentation for every service at the bottom of the page. |
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Hi, I'm researching that unreal engine has an awesome tool called "Epic Online Services".
Do you think there are possibilities to use it with C # inside unreal engine?
What's your opinion about it?
Thank you.
https://www.youtube.com/watch?v=Og5TFxZOb1E
http://dev.epicgames.com/en-US/services-games
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