Custom components by inheriting ActorComponent
#50
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I've basically started with unreal engine thanks to your plugin. Creating custom components by inheriting UnrealCLR/Source/Managed/Framework/Framework.cs Line 7488 in 7372bdc UnrealCLR/Source/Managed/Framework/Framework.cs Line 7490 in 7372bdc If I understand correctly sounds like the right constructor hasn't been implemented/exposed yet. If it's not a rocket science I wouldn't mind to do that on my own, but I would appreciate some pointers. |
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You are trying to create a class derived from a non-instantiable abstract Use |
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You are trying to create a class derived from a non-instantiable abstract
ActorComponent
which can't be used for components in managed code since it has no native representation in the world from the engine's perspective:Use
SceneComponent
with classes that derived from it.