Spawning actors with the same name #68
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Got two strange behaviors with Actor creation. If we attempt to spawn two actors with identical name we got exception and engine crash after stopping play:
If we use use blueprint that inherits from StaticMeshActor (not Actor) we got exception. Probably this is obvious error, but not for new user. If I understand correctly we can/need check the parent class of blueprint before trying to use it.
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Actors and components must have unique names, otherwise, spawning will fail. It's the engine's limitation. |
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Actors and components must have unique names, otherwise, spawning will fail. It's the engine's limitation.